Proceedings of the International Conference on Artificial Intelligence and Secure Data Analytics (ICAISDA 2025)

A Survey on AI-Powered Virtual Herbal Garden: Gamification and Accessible Learning Approaches

Authors
D. Prabhu1, *, A. S. Arawind2, K. Kotteswaran3, S. Saathvic4
1Assistant Professor, Department of Information Technology, Sri Manakula Vinayagar Engineering College, Puducherry, India
2Bachelor of Technology, Department of Information Technology, Sri Manakula Vinayagar Engineering College, Puducherry, India
3Bachelor of Technology, Department of Information Technology, Sri Manakula Vinayagar Engineering College, Puducherry, India
4Bachelor of Technology, Department of Information Technology, Sri Manakula Vinayagar Engineering College, Puducherry, India
*Corresponding author. Email: prabhulcet@gmail.com
Corresponding Author
D. Prabhu
Available Online 31 March 2026.
DOI
10.2991/978-94-6239-616-6_53How to use a DOI?
Keywords
Virtual Herbal Garden; Large Language Models (LLM); Retrieval-Augmented Generation (RAG); medicinal plants; immersive learning; gamification; human anatomy visualization; cultural heritage; youth education; accessibility
Abstract

Today, digital diasporas pave the brightest way for immersive dimensional environments, and the implications have transcended education and botanical domains. With increasing interests in culture and healthcare literacy, Virtual Herbal Gardens emerge as accessible and engaging learning resources. Promising pathways for sector-specific information generation and effective retrieval exist in GenAI-based Large Language Models, thereby allowing personalized and contextual insights. This survey talks about bringing photorealistic 3D visuals, gamification, and AI-driven tutoring to preserve traditional knowledge while improving user engagement. We also mention various aspects through which deep learning frameworks contribute to gamification and accessibility in learning, especially in terms of plant identification, classification, and disease detection. Through synthesizing current approaches, challenges, and opportunities, this paper envisages Virtual Herbal Gardens as the next frontier for democratized, inclusive botanical education.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Artificial Intelligence and Secure Data Analytics (ICAISDA 2025)
Series
Advances in Intelligent Systems Research
Publication Date
31 March 2026
ISBN
978-94-6239-616-6
ISSN
1951-6851
DOI
10.2991/978-94-6239-616-6_53How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - D. Prabhu
AU  - A. S. Arawind
AU  - K. Kotteswaran
AU  - S. Saathvic
PY  - 2026
DA  - 2026/03/31
TI  - A Survey on AI-Powered Virtual Herbal Garden: Gamification and Accessible Learning Approaches
BT  - Proceedings of the International Conference on Artificial Intelligence and Secure Data Analytics (ICAISDA 2025)
PB  - Atlantis Press
SP  - 705
EP  - 718
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6239-616-6_53
DO  - 10.2991/978-94-6239-616-6_53
ID  - Prabhu2026
ER  -