A Survey on AI-Powered Virtual Herbal Garden: Gamification and Accessible Learning Approaches
- DOI
- 10.2991/978-94-6239-616-6_53How to use a DOI?
- Keywords
- Virtual Herbal Garden; Large Language Models (LLM); Retrieval-Augmented Generation (RAG); medicinal plants; immersive learning; gamification; human anatomy visualization; cultural heritage; youth education; accessibility
- Abstract
Today, digital diasporas pave the brightest way for immersive dimensional environments, and the implications have transcended education and botanical domains. With increasing interests in culture and healthcare literacy, Virtual Herbal Gardens emerge as accessible and engaging learning resources. Promising pathways for sector-specific information generation and effective retrieval exist in GenAI-based Large Language Models, thereby allowing personalized and contextual insights. This survey talks about bringing photorealistic 3D visuals, gamification, and AI-driven tutoring to preserve traditional knowledge while improving user engagement. We also mention various aspects through which deep learning frameworks contribute to gamification and accessibility in learning, especially in terms of plant identification, classification, and disease detection. Through synthesizing current approaches, challenges, and opportunities, this paper envisages Virtual Herbal Gardens as the next frontier for democratized, inclusive botanical education.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - D. Prabhu AU - A. S. Arawind AU - K. Kotteswaran AU - S. Saathvic PY - 2026 DA - 2026/03/31 TI - A Survey on AI-Powered Virtual Herbal Garden: Gamification and Accessible Learning Approaches BT - Proceedings of the International Conference on Artificial Intelligence and Secure Data Analytics (ICAISDA 2025) PB - Atlantis Press SP - 705 EP - 718 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6239-616-6_53 DO - 10.2991/978-94-6239-616-6_53 ID - Prabhu2026 ER -