Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)

Security Vulnerabilities In Meta Quest Virtual Reality Headsets: A Multi-Layer Architectural Analysis

Authors
Atharva Kolhe1, Yash Dukhande1, Akshay Patil1, Arya Shende1, Krishna Samdani1, *
1Department of Computer Engineering, Mukesh Patel School of Technology Management &Engineering, SVKM’s NMIMS, Mumbai, India
*Corresponding author. Email: Krishna.Samdani@nmims.edu
Corresponding Author
Krishna Samdani
Available Online 4 November 2025.
DOI
10.2991/978-94-6463-858-5_129How to use a DOI?
Keywords
Meta Quest; Virtual Reality (VR); Cybersecurity; Security Vulnerabilities; Multi-Layer Architectural Analysis; Side-Channel Attacks; Wi-Fi Pwnage Root Exploit; 5G Latency Manipulation; Bluetooth Sniffing; XR SDK Memory Leaks; Biometric Hash Interception; Inception UI Cloning; Haptic Feedback Attacks; STRIDE Threat Modeling; AI-Driven Threat Detection
Abstract

In this paper, we assess Meta Quest ecosystem’s current security by exposing the peer reviewed research gap since 2021. Our multi layered analysis framework classifies vulnerabilities successful at hardware physical, middleware runtime, application and network communication level. Through these findings we set the groundwork for developing targeted security improvement and best practices both for developers as well as users of the technology who use VR, as well as the roadblocks that traditional security models pose for the specific challenges presented by immersive computing platforms. We have also given possible patches to the unpatch attacks by implementing the current wave of Artificial Intelligence. In the end, we have summarized the vulnerabilities and given them an impact score based on how much it affects the VR Ecosystem.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)
Series
Advances in Computer Science Research
Publication Date
4 November 2025
ISBN
978-94-6463-858-5
ISSN
2352-538X
DOI
10.2991/978-94-6463-858-5_129How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Atharva Kolhe
AU  - Yash Dukhande
AU  - Akshay Patil
AU  - Arya Shende
AU  - Krishna Samdani
PY  - 2025
DA  - 2025/11/04
TI  - Security Vulnerabilities In Meta Quest Virtual Reality Headsets: A Multi-Layer Architectural Analysis
BT  - Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)
PB  - Atlantis Press
SP  - 1589
EP  - 1606
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-858-5_129
DO  - 10.2991/978-94-6463-858-5_129
ID  - Kolhe2025
ER  -