Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)

Ai–Powered Virtual Painting Platform

Authors
K. Sai Sathwik Reddy1, *, N. Krushna Yadav1, P. Lasya1, R. Sai Sindhu Theja1
1Department of CSE, Vardhaman College of Engineering, Hyderabad, TS, India
*Corresponding author. Email: kanny2345@gmail.com
Corresponding Author
K. Sai Sathwik Reddy
Available Online 4 November 2025.
DOI
10.2991/978-94-6463-858-5_20How to use a DOI?
Keywords
[Gan] Generative Adversarial Network; Reinforcement Learning; Convolutional Networks
Abstract

The integration of new technologies such as artificial intelligence (AI) has transformed many fields, including fine arts, creating new possibilities for expression. In this paper, we present a model of a virtual painting platform using AI that aims to facilitate and democratize the painting process. The platform accepts instructions from the users and employs advanced AI technologies such as deep learning neural networks to produce novel and sophisticated pieces of art. It transforms diverse artistic modes into systems a user can easily paint with, but instead of actual paintings, the end result comes out as unique fingers in a few clicks—making it accessible to every single person, whether they are an artist or a casual art seeker. Moreover, the system incorporates real-time corrective feedback and allows enhancing iterations of the painted images. It is discussed in detail how this platform is developed, what user experience was designed, and how this platform can be used in education, gaming, and other creative industries. The ability of the platform to unify traditional methods of creating art and new technologies brings a step forward in integrating and using creativity with AI. It enhances the easiness with creativity which can lead to limitless possibilities in one’s imagination.

In this paper, we employ the Generative Adversarial Network [GAN] alongside a combination of Reinforcement Learning [RL] and convolutional networks. These advanced techniques can be used pretrained on various styles and to train further and to also blend into adjust styles dynamically according to the use preferences.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)
Series
Advances in Computer Science Research
Publication Date
4 November 2025
ISBN
978-94-6463-858-5
ISSN
2352-538X
DOI
10.2991/978-94-6463-858-5_20How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - K. Sai Sathwik Reddy
AU  - N. Krushna Yadav
AU  - P. Lasya
AU  - R. Sai Sindhu Theja
PY  - 2025
DA  - 2025/11/04
TI  - Ai–Powered Virtual Painting Platform
BT  - Proceedings of International Conference on Computer Science and Communication Engineering (ICCSCE 2025)
PB  - Atlantis Press
SP  - 214
EP  - 225
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-858-5_20
DO  - 10.2991/978-94-6463-858-5_20
ID  - Reddy2025
ER  -