Cultural Identity, Education, and Communication for Sustainable Development in Indonesia
- DOI
- 10.2991/978-2-38476-495-2_7How to use a DOI?
- Keywords
- game online; video game; local culture; sustainable development; young generations
- Abstract
General knowledge should not be the sole thing taught in higher education. Students’ comprehension of cultural values through an ecological approach will help them develop a viewpoint that considers the ecosystem and long-term sustainability in addition to perceiving natural resources as objects of exploitation. Online games with local cultural content are one type of learning media that may be used to teach cultural values. Working together with local and international online game developers can help people establish local wisdom values, which are supposed to be the foundation for their attitudes and ways of perceiving social reality. In order to help young people develop their creative thinking abilities and have an impact on sustainable development, this study will examine online games with local cultural material that can be utilised as a communication tool and to teach cultural values. The Dakon, Lokapala, and Minecraft Hardcore Borobudur series are three categories of online games that incorporate local culture. The research technique and method selected is a qualitative approach using a case study research method. According to the findings, each game incorporates several cultural values, like the importance of precision, solidarity, and honesty. Online games can also help younger people develop strong character traits, such as critical and creative thinking and cross-cultural cooperation. In conclusion, for digital platforms to become a medium for culture-based character learning, a solid partnership between families, schools, campuses, and communities is required.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Diah Ayu Candraningrum AU - Riris Loisa AU - Farid Rusdi PY - 2025 DA - 2025/12/29 TI - Cultural Identity, Education, and Communication for Sustainable Development in Indonesia BT - Proceedings of the International Conference on Economics, Business, Social, and Humanities 2025 (ICEBSH 2025) PB - Atlantis Press SP - 62 EP - 72 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-495-2_7 DO - 10.2991/978-2-38476-495-2_7 ID - Candraningrum2025 ER -