VR Technology and its Applications, Challenges, and Future Prospects
- DOI
- 10.2991/978-94-6463-986-5_66How to use a DOI?
- Keywords
- VR technology; Education; Entertainment; Medication
- Abstract
Virtual Reality (VR) technology is increasingly becoming an important technology. It plays an important role in our daily life. VR technology in general refers to a computer technology that enables the creation and experience of virtual worlds. It has a wide variety use in the fields of education, entertainment, and medication. For example, in education; it can create a more immersive environments for students to learn; in entertainment, there are many VR games for people to have fun; in medication, it can help doctor operate surgeries more smoothly. However, there are some obstacles and challenges currently. VR devices currently can still have delay, which cause dizziness to users. In education, the cost of VR teaching can be too high to afford; in medication, patients personal information can be divulged while transporting. Nevertheless, these problems can be solved. VR devices can collaborate involve and collaborate with other units and devices to reduce dizziness; By mainly adopting traditional teaching methods and supplementing with VR, the cost can be reduced while still allowing students to experience VR teaching; By anonymizing the patient information, personal information can be prevented to spread out. Therefore, although there are challenges in using VR technology, they can be overcome, and we are able to use VR technology to improve our daily life.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Andrew Xie PY - 2026 DA - 2026/02/18 TI - VR Technology and its Applications, Challenges, and Future Prospects BT - Proceedings of the 2025 International Conference on Electronics, Electrical and Grid Technology (ICEEGT 2025) PB - Atlantis Press SP - 641 EP - 648 SN - 2352-5401 UR - https://doi.org/10.2991/978-94-6463-986-5_66 DO - 10.2991/978-94-6463-986-5_66 ID - Xie2026 ER -