Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)

2021 International Conference on Education, Language and Art (ICELA 2021)

📍Sanya, China🗓️ 26-28 November 2021

Technology and Education: A Study of the Impact of Educational Video Games on Physics Teaching

Authors
Yuan Yuan1, †, Zhirong Zhang2, *, †, Yiming Zhao3, †
1Holy Trinity Episcopal Academy, Melbourne, Florida, United States
2School of Educational Technology, Shenzhen University, Shenzhen, Guangdong, China
3School of International Studies, Southwest University, Chongqing, China
†

Those authors contributed equally.

*Corresponding author. Email: 22018122123@email.szu.edu.cn
Corresponding Author
Zhirong Zhang
Available Online 1 February 2022.
DOI
10.2991/assehr.k.220131.070How to use a DOI?
Keywords
educational video games; physics teaching; policymakers
Abstract

Along with the application of science and technology in the teaching and learning process, various game-based learning platform tools such as Nearpod, Kahoot are also becoming increasingly popular. The popularity of such platforms also places a more significant growth in the demand for practical teaching applications via those platforms. However, despite its gaining popularity, scholars have a lack of research and critical data findings on the benefits and problems of applying such game-based learning platforms in the classroom since it is a newly developed instructional technology and just becoming mainstream. Therefore, this study aimed to study students’ and teachers’ experiences and perceptions of using games/game-based technology in physics classrooms in China to shed light on policymakers and school administrators’ problems and challenges of applying more game-based technology into science classrooms.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 February 2022
ISBN
978-94-6239-527-5
ISSN
2352-5398
DOI
10.2991/assehr.k.220131.070How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yuan Yuan
AU  - Zhirong Zhang
AU  - Yiming Zhao
PY  - 2022
DA  - 2022/02/01
TI  - Technology and Education: A Study of the Impact of Educational Video Games on Physics Teaching
BT  - Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)
PB  - Atlantis Press
SP  - 382
EP  - 387
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220131.070
DO  - 10.2991/assehr.k.220131.070
ID  - Yuan2022
ER  -