Research on the Application of AI Generative Models in Games
- DOI
- 10.2991/978-94-6463-823-3_98How to use a DOI?
- Keywords
- AI Generative models; Game; Generative Adversarial Networks; Variational Autoencoders; Transformer-based models
- Abstract
This paper explores the application of generative AI in game development and design. As artificial intelligence technology undergoes ongoing progress, generative AI has gradually become a focal point of research in game development and design. In the gaming domain, generative AI holds significant importance as it not only enhances development efficiency by automating repetitive tasks and accelerating content creation but also provides players with more diverse and enriched gaming experiences through dynamic and personalized content generation. The paper begins by presenting the core principles of generative AI and explores its potential applications within the gaming industry. Subsequently, it conducts an in-depth analysis of three primary generative models: Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), and Transformer-based models, accompanied by practical application case studies demonstrating their implementation in gaming. Additionally, the paper discusses current limitations of these technologies, such as high computational resource requirements and issues with generated content failing to meet expectations, while offering perspectives on potential future developmental directions.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Zelun Yang PY - 2025 DA - 2025/08/31 TI - Research on the Application of AI Generative Models in Games BT - Proceedings of the 2025 3rd International Conference on Image, Algorithms, and Artificial Intelligence (ICIAAI 2025) PB - Atlantis Press SP - 1004 EP - 1015 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6463-823-3_98 DO - 10.2991/978-94-6463-823-3_98 ID - Yang2025 ER -