Proceedings of the 2025 3rd International Conference on Image, Algorithms, and Artificial Intelligence (ICIAAI 2025)

Application of Artificial Intelligence Technology in Gaming NPC and Existing Problems

Authors
Wenkai Wan1, *
1Hainan International College, Communication University of China, Lingshui, China
*Corresponding author. Email: 202429013055N@mails.cuc.edu.cn
Corresponding Author
Wenkai Wan
Available Online 31 August 2025.
DOI
10.2991/978-94-6463-823-3_10How to use a DOI?
Keywords
Natural Language Processing; Intelligent Decision-making; Reinforcement Learning; Behavior Tree
Abstract

The domestic game industry is developing rapidly today, with high-quality games emerging one after another. Various games are upgrading their gameplay and enhancing their own game experience to seize more customer groups. However, among a series of methods to enhance experience, it is obviously the most effective to realize the virtual game environment. It simulates the virtual characters in the game into real people, and fits a real society in the game to make players immersive. Therefore, artificial intelligence technology should be implanted in the gaming field for application now. This article analyzes and sorts out several technologies mainly used in the design of NPCs in artificial intelligence: natural language processing technology, intelligent decision-making technology, and computer vision technology. Natural language processing technology helps intelligently identify and analyze players’ behavior language logic to design virtual specifics that understand human emotions. Intelligent decision-making technology allows virtual specifics to have the ability to make independent decisions and enhance players’ gaming experience. Computer vision technology intelligently recognizes expression behaviors through hardware devices, enhances interaction ability with humans, and analyzes and reflects on the ethical and moral hazards and hazards that may arise under the application of artificial intelligence technology.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2025 3rd International Conference on Image, Algorithms, and Artificial Intelligence (ICIAAI 2025)
Series
Advances in Computer Science Research
Publication Date
31 August 2025
ISBN
978-94-6463-823-3
ISSN
2352-538X
DOI
10.2991/978-94-6463-823-3_10How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Wenkai Wan
PY  - 2025
DA  - 2025/08/31
TI  - Application of Artificial Intelligence Technology in Gaming NPC and Existing Problems
BT  - Proceedings of the 2025 3rd International Conference on Image, Algorithms, and Artificial Intelligence (ICIAAI 2025)
PB  - Atlantis Press
SP  - 104
EP  - 113
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-823-3_10
DO  - 10.2991/978-94-6463-823-3_10
ID  - Wan2025
ER  -