Proceedings of the 7th International Conference on Literature, Art and Human Development (ICLAHD 2025)

How Does Xiaohongshu Transform Courtroom Games into Social Culture? Taking “Ace Attorney” as an Example

Authors
Jiacheng Guo1, *, Angelina Tian1
1College of Information Science and Technology, Shanghai, Yangpu District, 200093, China
*Corresponding author. Email: gjc0610@qq.com
Corresponding Author
Jiacheng Guo
Available Online 31 December 2025.
DOI
10.2991/978-2-38476-511-9_107How to use a DOI?
Keywords
Xiaohongshu; Ace Attorney; participatory culture; user-generated content; cultural transformation
Abstract

With the rise of short-form video and graphic platforms, gaming IP is no longer limited to entertainment consumption but has gradually evolved into a “repository” of social culture. This study uses the courtroom-themed game “Ace Attorney” as a case study to explore how users on the Xiaohongshu platform recreate, reconstruct, and integrate it into daily social expressions. Drawing on theories of participatory culture and platform-based communication, this study employed qualitative discourse analysis and conducted semi-structured interviews with 10 active Xiaohongshu users from Generation Z. Each interview lasted 30-60 minutes and was conducted via Tencent Meetings and in-person. The interview outline focused on how users recreate the game’s character language, courtroom scenes, and visual symbols to express their opinions and spark interaction. Classic phrases from the game, such as “Dissent!” and “Oppose!”, are widely used to express dissatisfaction with real-life situations, humorously mimic, and resonate with others. On Xiaohongshu, “Ace Attorney” has transcended its original gaming attributes, transforming into a “universal cultural language” embedded in users’ social contexts. This study reveals how game narratives, driven by the combined influence of platform algorithms, user engagement, and cultural context, evolve into a cultural resource with social functions. This finding contributes to our understanding of how contemporary digital platforms promote the socialization of entertainment content and cultural re-creation.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 7th International Conference on Literature, Art and Human Development (ICLAHD 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 December 2025
ISBN
978-2-38476-511-9
ISSN
2352-5398
DOI
10.2991/978-2-38476-511-9_107How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jiacheng Guo
AU  - Angelina Tian
PY  - 2025
DA  - 2025/12/31
TI  - How Does Xiaohongshu Transform Courtroom Games into Social Culture? Taking “Ace Attorney” as an Example
BT  - Proceedings of the 7th International Conference on Literature, Art and Human Development (ICLAHD 2025)
PB  - Atlantis Press
SP  - 915
EP  - 921
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-511-9_107
DO  - 10.2991/978-2-38476-511-9_107
ID  - Guo2025
ER  -