Proceedings of the International Conference on Education Technology (ICoET 2019)

The Development of Ecosystem Education Game Product to Improve Learning Motivation of 5th Grade Students in Elementary School

Authors
Hamsi Mansur, Agus Hadi Utama, Eva Irianti
Corresponding Author
Hamsi Mansur
Available Online 7 August 2019.
DOI
10.2991/assehr.k.250122.039How to use a DOI?
Keywords
Education Game Product, Subject Ecosystem 5th Grade, Improve Learning Motivation.
Abstract

This study aims to: (1) the development of ecosystem education game product that appropriate for the 5th grade elementary school and (2) the usability of ecosystem education game product to improve the learning motivation of 5th grade students. This study used a procedural research and development model by Alessi & Trollip. The design research and development consists of three stages: Planning, Design, and Development. The results showed that there was a potential increasing motivation after using an ecosystem education game product, so that it was appropriate to be used as a learning resource for students 5th grade elementary school. Based on the observation sheet obtained an increasing motivation on average from 6.25% to 100%. Its mean showed a high increasing motivation after using the ecosystem education game product. This study aims to: (1) the development of ecosystem education game product that appropriate for the 5th grade elementary school and (2) the usability of ecosystem education game product to improve the learning motivation of 5th grade students. This study used a procedural research and development model by Alessi & Trollip. The design research and development consists of three stages: Planning, Design, and Development. The results showed that there was a potential increasing motivation after using an ecosystem education game product, so that it was appropriate to be used as a learning resource for students 5th grade elementary school. Based on the observation sheet obtained an increasing motivation on average from 6.25% to 100%. Its mean showed a high increasing motivation after using the ecosystem education game product.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Education Technology (ICoET 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
7 August 2019
ISBN
978-94-6252-850-5
ISSN
2352-5398
DOI
10.2991/assehr.k.250122.039How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Hamsi Mansur
AU  - Agus Hadi Utama
AU  - Eva Irianti
PY  - 2019
DA  - 2019/08/07
TI  - The Development of Ecosystem Education Game Product to Improve Learning Motivation of  5th Grade Students in Elementary School
BT  - Proceedings of the International Conference on Education Technology (ICoET 2019)
PB  - Atlantis Press
SP  - 207
EP  - 211
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.250122.039
DO  - 10.2991/assehr.k.250122.039
ID  - Mansur2019
ER  -