Emotion Impact of VR Painting at Different Levels of Cognitive Demand
Experimenting with VR Painting on Mood Improvement at Different Levels of Cognitive Demand
Corresponding Author
Jianming Wang
Available Online 31 March 2025.
- DOI
- 10.2991/978-2-38476-378-8_30How to use a DOI?
- Keywords
- VR painting; emotion; cognitive demand; design
- Abstract
This study focuses on identifying the emotional impact of virtual reality (VR) painting as an art healing method. For an empirical study to analyze the emotional influence of VR painting, we conducted an experiment for empirical research based on different levels of cognitive demand. In this study, the mandala pattern was given a three-dimensional presentation in VR space to determine whether its psychological healing effect can be extended to the three-dimensional virtual space. In terms of results, the mood of the mandala group improved significantly.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yiwen Lu AU - Wei Cui AU - Haijie Kong AU - Jianming Wang PY - 2025 DA - 2025/03/31 TI - Emotion Impact of VR Painting at Different Levels of Cognitive Demand BT - Proceedings of the 2024 4th International Conference on Public Art and Human Development (ICPAHD 2024) PB - Atlantis Press SP - 253 EP - 265 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-378-8_30 DO - 10.2991/978-2-38476-378-8_30 ID - Lu2025 ER -