Proceedings of the 10th Padang International Conference on Education, Economics, Business and Accounting (PICEEBA-2 2022)

Plastopoll: A Serious Game for Fostering Awareness for Plastic Pollution

Authors
Zuhri Arafah Zulkifli1, *, Faiqah Hafidzah Halim1, Nurbaity Sabri1, Hazrati Zaini1, Siti Ainurnisa Mohd Anuar1
1UiTM Cawangan Melaka, Melaka, Malaysia
*Corresponding author.
Corresponding Author
Zuhri Arafah Zulkifli
Available Online 16 September 2025.
DOI
10.2991/978-94-6463-839-4_31How to use a DOI?
Keywords
Awareness; Plastic Pollution; Serious Game; Game-Based Learning
Abstract

Plastic pollution is a global issue caused by human activity and poor management from production to disposal. In Malaysia, many activities have been done to reduce plastic usage. Unfortunately, there is limited application regarding this plastic pollution awareness, and fewer games were designed to encourage creative problem-solving and idea generation. To resolve this issue, this project presents a serious game application that might be used to test students’ comprehension, increase awareness of plastic pollution, and encourage environmental stewardship through a fun learning process. Participants’ knowledge, attitude, and practice levels regarding plastic pollution are assessed using the Knowledge, Attitude, Practice (KAP) scoring with an 80% cut point. Findings revealed that males aged 10 to 12 showed better knowledge, attitudes, and practices, while females aged 7 to 9 had the highest percentage of “good knowledge” respondents. To conclude, the game serves as an effective platform for players to acquire knowledge and develop awareness about plastic pollution. Players are more likely to receive ample knowledge and raise awareness through engaging in the game.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 10th Padang International Conference on Education, Economics, Business and Accounting (PICEEBA-2 2022)
Series
Advances in Economics, Business and Management Research
Publication Date
16 September 2025
ISBN
978-94-6463-839-4
ISSN
2352-5428
DOI
10.2991/978-94-6463-839-4_31How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zuhri Arafah Zulkifli
AU  - Faiqah Hafidzah Halim
AU  - Nurbaity Sabri
AU  - Hazrati Zaini
AU  - Siti Ainurnisa Mohd Anuar
PY  - 2025
DA  - 2025/09/16
TI  - Plastopoll: A Serious Game for Fostering Awareness for Plastic Pollution
BT  - Proceedings of the 10th Padang International Conference on Education, Economics, Business and Accounting (PICEEBA-2 2022)
PB  - Atlantis Press
SP  - 369
EP  - 379
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6463-839-4_31
DO  - 10.2991/978-94-6463-839-4_31
ID  - Zulkifli2025
ER  -