Plastopoll: A Serious Game for Fostering Awareness for Plastic Pollution
- DOI
- 10.2991/978-94-6463-839-4_31How to use a DOI?
- Keywords
- Awareness; Plastic Pollution; Serious Game; Game-Based Learning
- Abstract
Plastic pollution is a global issue caused by human activity and poor management from production to disposal. In Malaysia, many activities have been done to reduce plastic usage. Unfortunately, there is limited application regarding this plastic pollution awareness, and fewer games were designed to encourage creative problem-solving and idea generation. To resolve this issue, this project presents a serious game application that might be used to test students’ comprehension, increase awareness of plastic pollution, and encourage environmental stewardship through a fun learning process. Participants’ knowledge, attitude, and practice levels regarding plastic pollution are assessed using the Knowledge, Attitude, Practice (KAP) scoring with an 80% cut point. Findings revealed that males aged 10 to 12 showed better knowledge, attitudes, and practices, while females aged 7 to 9 had the highest percentage of “good knowledge” respondents. To conclude, the game serves as an effective platform for players to acquire knowledge and develop awareness about plastic pollution. Players are more likely to receive ample knowledge and raise awareness through engaging in the game.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Zuhri Arafah Zulkifli AU - Faiqah Hafidzah Halim AU - Nurbaity Sabri AU - Hazrati Zaini AU - Siti Ainurnisa Mohd Anuar PY - 2025 DA - 2025/09/16 TI - Plastopoll: A Serious Game for Fostering Awareness for Plastic Pollution BT - Proceedings of the 10th Padang International Conference on Education, Economics, Business and Accounting (PICEEBA-2 2022) PB - Atlantis Press SP - 369 EP - 379 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-839-4_31 DO - 10.2991/978-94-6463-839-4_31 ID - Zulkifli2025 ER -