Proceedings of the International Conference on Recent Advancements and Modernisations in Sustainable Intelligent Technologies and Applications (RAMSITA 2025)

Leveling Up Health: Unlocking the Power of Gaming in Wellness Fusing Digital Therapeutics

Authors
Ayesha Butalia1, *, Kalyani Lokhande1, Aditya Manish Tathod1
1MIT Art Design & Technology University, Pune, India
*Corresponding author. Email: ayesha.butalia@mituniversity.edu.in
Corresponding Author
Ayesha Butalia
Available Online 26 May 2025.
DOI
10.2991/978-94-6463-716-8_48How to use a DOI?
Keywords
Gaming; DTx; Calcium Intake; Kidney Stones; Wellness; Machine Learning
Abstract

The fusion of Gaming in wellness or healthcare with Digital Therapeutics (DTx) is emerging in today’s world. The problem statement captures the game-changing potential to merging gaming and DTx to offer or enhance innovative solutions for personal health. DTx is a software-based treatment or intervention designed to treat medical conditions based on the patient’s evidence. In scenarios like managing calcium intake to prevent kidney stones, these solutions actively promote patient engagement in monitoring and improving their dietary choices. The creative approach of fusing Gaming with DTx in this tech-driven world uses gaming features to boost the overall patient’s well-being. By employing the preceded mentioned method, we gain insights into maintaining a healthy balance of calcium intake, effectively mitigating the risk of developing kidney stones. Through the integration of gaming and healthcare, our goal is to pioneer inventive solutions that facilitate the enjoyment and effectiveness of health management practices. The current technological landscape incorporates educational components infused with gaming elements on platforms, facilitating users’ understanding of nutrition and offering tailored guidance on calcium intake. This approach involves crafting user-centric games with individualized health objectives, amplifying patient involvement. The objective is to revolutionize how people perceive healthcare self-management, rendering it captivating, interactive, and accessible to diverse demographics. This innovative amalgamation holds the potential to revolutionize and prioritize health, not solely by enhancing enjoyment but also by fostering tangible health benefits, paving the way for a healthier global populace. Throughout this paper, we utilize our proposed model, the Therapeutic Wellness Gaming Model (TWGM), to delve into the convergence of gaming and healthcare within the realm of Digital Therapeutics.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Recent Advancements and Modernisations in Sustainable Intelligent Technologies and Applications (RAMSITA 2025)
Series
Advances in Intelligent Systems Research
Publication Date
26 May 2025
ISBN
978-94-6463-716-8
ISSN
1951-6851
DOI
10.2991/978-94-6463-716-8_48How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ayesha Butalia
AU  - Kalyani Lokhande
AU  - Aditya Manish Tathod
PY  - 2025
DA  - 2025/05/26
TI  - Leveling Up Health: Unlocking the Power of Gaming in Wellness Fusing Digital Therapeutics
BT  - Proceedings of the International Conference on Recent Advancements and Modernisations in Sustainable Intelligent Technologies and Applications (RAMSITA 2025)
PB  - Atlantis Press
SP  - 641
EP  - 653
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-716-8_48
DO  - 10.2991/978-94-6463-716-8_48
ID  - Butalia2025
ER  -