Analysis of the Using Digital Educational Game Media in Mathematics Learning to Improve Student Learning Outcomes in Elementary School
- DOI
- 10.2991/978-2-38476-414-3_5How to use a DOI?
- Keywords
- Mathematics Learning; Educational Games; Learning Outcomes; Elementary School
- Abstract
Education plays an important role in shaping the future of the younger generation. Education can improve the quality of knowledgeable human resources, as well as personal development and skills needed to achieve success in life. Educational Games are a creative and innovative learning media that can be used in Mathematics learning. This research aims to examine and explore the application of educational games in mathematics learning to improve learning outcomes for elementary school students. The method used in this research is a systematic literature study in accordance with the discussion, namely educational games, mathematics learning, and learning outcomes. Based on the results of a systematic literature study, educational games for learning mathematics can be said to be effective and able to improve student learning outcomes quite well. Apart from that, the use of educational game media can also increase student learning motivation and students can learn more happily. Future research can further examine the influence of digital educational game media on students’ numeracy abilities. The results of this research can also be useful for a deeper understanding of learning media that are suitable for improving student learning outcomes.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ervina Wijayanti AU - Mufida Awalia Putri AU - Galih Albarra Shidiq AU - Ismanto Ismanto AU - Muniroh Dzakiyah AU - Shintia Dwi Agustina AU - Sintiya Rizki Aisah PY - 2025 DA - 2025/05/23 TI - Analysis of the Using Digital Educational Game Media in Mathematics Learning to Improve Student Learning Outcomes in Elementary School BT - Proceedings of the 1st Alma Ata International Conference on Education (AAICE 2023) PB - Atlantis Press SP - 46 EP - 53 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-414-3_5 DO - 10.2991/978-2-38476-414-3_5 ID - Wijayanti2025 ER -