Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)

Immersive Interaction Technology for Overseas Chinese Yinxin under the Perspectives of Digital Humanities

Authors
Kailin Huang1, *
1Dongguan City University School of Creative Design, Dongguan, Guangdong, China
*Corresponding author. Email: huangkialin_kai@foxmail.com
Corresponding Author
Kailin Huang
Available Online 13 August 2025.
DOI
10.2991/978-94-6463-815-8_14How to use a DOI?
Keywords
Digital Humanities; Overseas Chinese Yinxin; Content analysis Method; Immersive digital interaction technique
Abstract

This study examines the visualization design of overseas Chinese Yinxin, focusing on museum collections in Guangdong Province, and employs content analysis to explore factors influencing emotional resonance in digital interactions. It identifies eight key conditions that enhance immersive experiences and categorizes them into three groups with five distinct paths, which are then applied to a VR domain to interpret motion patterns meaningfully. The research contributes to the understanding of immersive digital interaction’s role in heritage sharing and offers new insights into digital preservation strategies for overseas Chinese Yinxin.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)
Series
Advances in Computer Science Research
Publication Date
13 August 2025
ISBN
978-94-6463-815-8
ISSN
2352-538X
DOI
10.2991/978-94-6463-815-8_14How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kailin Huang
PY  - 2025
DA  - 2025/08/13
TI  - Immersive Interaction Technology for Overseas Chinese Yinxin under the Perspectives of Digital Humanities
BT  - Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)
PB  - Atlantis Press
SP  - 114
EP  - 119
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-815-8_14
DO  - 10.2991/978-94-6463-815-8_14
ID  - Huang2025
ER  -