Design and Implementation of Digital Cultural Creative System for Haihunhou Museum based on Heterogeneous Resource Integration and Virtual-Real Mapping
- DOI
- 10.2991/978-94-6239-737-8_14How to use a DOI?
- Keywords
- System Architecture; Virtual-Real Mapping; Human-Computer Interaction (HCI); Haihunhou Museum; Heterogeneous Resource Integration
- Abstract
Currently, the development of cultural creative products for the Haihunhou Site Museum faces critical challenges, specifically the disconnection between physical carriers and digital content, and the severe homogenization of interactive experiences. To address the aforementioned challenges, this paper proposes a systematic development framework based on Digital Twin technology and Human-Computer Interaction (HCI) principles. Departing from traditional linear design processes, this framework constructs a layered system architecture comprising a Data Layer, a Computational Logic Layer, and an Application Layer. By integrating computer vision feature extraction algorithms with Finite State Machine (FSM) logic, this study constructs a Virtual-Real Mapping Function Model. This model not only achieves the deep integration of heterogeneous cultural resources but also quantifies the coupling relationship between physical carrier features and digital narrative content. Taking the development of the “Haihun Auspicious Beasts” system as a case study, this paper details the complete implementation pipeline from vector pattern reconstruction to mobile Augmented Reality (AR) interaction. Comparative analysis of functional characteristics indicates that this system significantly outperforms traditional AR cultural products in terms of interactive depth, narrative scalability, and system modularity. Consequently, this validates the effectiveness and scalability of the proposed engineering paradigm in the digital transcription of cultural heritage.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Tengfang Liu AU - Yizhuo Tao AU - Zhengqi Nie PY - 2026 DA - 2026/08/18 TI - Design and Implementation of Digital Cultural Creative System for Haihunhou Museum based on Heterogeneous Resource Integration and Virtual-Real Mapping BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 103 EP - 110 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_14 DO - 10.2991/978-94-6239-737-8_14 ID - Liu2026 ER -