AI-Assisted Design of a Gamified HTML Vocabulary Game for College English
Authors
*Corresponding author.
Email: lijinber@126.com
Corresponding Author
Jingbo Li
Available Online 18 August 2026.
- DOI
- 10.2991/978-94-6239-737-8_70How to use a DOI?
- Keywords
- AI-Assisted Design; Gamified learning; College English vocabulary; Teacher-designed HTML game
- Abstract
Vocabulary learning in college English often lacks motivation and proper pronunciation practice. This paper presents a teacher-designed HTML vocabulary game developed with AI-assisted coding. Implemented in two classes with 140 students over one semester, the game used a scramble function for voluntary participation. Instructor observations showed higher engagement and repeated pronunciation exposure. This case study offers a low-cost, teacher-designed gamification model that differs from commercial platform studies.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Jing Huang AU - Jingbo Li PY - 2026 DA - 2026/08/18 TI - AI-Assisted Design of a Gamified HTML Vocabulary Game for College English BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 594 EP - 600 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_70 DO - 10.2991/978-94-6239-737-8_70 ID - Huang2026 ER -