Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

📍Kunming, China🗓️ 5-7 June 2026

Designing a Rendering Density-Adaptive Light Field Display System for Enhanced Depth Perception in Glasses-Free 3D Environments

Authors
Chunlei Cao1, Yuting Zhang1, Zhaoli Wang1, Minghao Liu1, Weijing Zhong1, *
1Harbin Institute of Information Technology, Harbin, 150431, China
*Corresponding author. Email: 1280990489@qq.com
Corresponding Author
Weijing Zhong
Available Online 18 August 2026.
DOI
10.2991/978-94-6239-737-8_6How to use a DOI?
Keywords
Light field display; Adaptive rendering density; Depth perception; Glasses-free 3D; Perceptual optimization
Abstract

Light field display technology can achieve glasses-free 3D visualization by simulating the direction of light rays. However, the balance between angular resolution and spatial resolution restricts the fidelity of depth perception. Previous light field display technologies uniformly distribute the rendering density over the entire light field volume, ignoring the fact that the depth complexity of scenes varies over spatial regions. This paper presents a rendering density adaptive light field display system with the addition of depth gradient analysis and the development of a perceptual depth salience model incorporating a binocular sensitivity function and a texture masking factor based on the characteristics of the human visual system. The system employs a three-tier quantization strategy with adaptive Otsu thresholding and a boundary blending mechanism to ensure seamless transitions between density tiers. Experimental results confirm the proposed system can achieve improved depth perception MOS by 15.1 percent and reduce rendering computation by 38.2 percent with similar accuracy as the uniform density rendering.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
Series
Advances in Computer Science Research
Publication Date
18 August 2026
ISBN
978-94-6239-737-8
ISSN
2352-538X
DOI
10.2991/978-94-6239-737-8_6How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Chunlei Cao
AU  - Yuting Zhang
AU  - Zhaoli Wang
AU  - Minghao Liu
AU  - Weijing Zhong
PY  - 2026
DA  - 2026/08/18
TI  - Designing a Rendering Density-Adaptive Light Field Display System for Enhanced Depth Perception in Glasses-Free 3D Environments
BT  - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
PB  - Atlantis Press
SP  - 32
EP  - 39
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6239-737-8_6
DO  - 10.2991/978-94-6239-737-8_6
ID  - Cao2026
ER  -