Designing a Rendering Density-Adaptive Light Field Display System for Enhanced Depth Perception in Glasses-Free 3D Environments
- DOI
- 10.2991/978-94-6239-737-8_6How to use a DOI?
- Keywords
- Light field display; Adaptive rendering density; Depth perception; Glasses-free 3D; Perceptual optimization
- Abstract
Light field display technology can achieve glasses-free 3D visualization by simulating the direction of light rays. However, the balance between angular resolution and spatial resolution restricts the fidelity of depth perception. Previous light field display technologies uniformly distribute the rendering density over the entire light field volume, ignoring the fact that the depth complexity of scenes varies over spatial regions. This paper presents a rendering density adaptive light field display system with the addition of depth gradient analysis and the development of a perceptual depth salience model incorporating a binocular sensitivity function and a texture masking factor based on the characteristics of the human visual system. The system employs a three-tier quantization strategy with adaptive Otsu thresholding and a boundary blending mechanism to ensure seamless transitions between density tiers. Experimental results confirm the proposed system can achieve improved depth perception MOS by 15.1 percent and reduce rendering computation by 38.2 percent with similar accuracy as the uniform density rendering.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Chunlei Cao AU - Yuting Zhang AU - Zhaoli Wang AU - Minghao Liu AU - Weijing Zhong PY - 2026 DA - 2026/08/18 TI - Designing a Rendering Density-Adaptive Light Field Display System for Enhanced Depth Perception in Glasses-Free 3D Environments BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 32 EP - 39 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_6 DO - 10.2991/978-94-6239-737-8_6 ID - Cao2026 ER -