Application of Interactive Digital Art Installations in Contemporary Landscape Design: Technical Pathways and Aesthetic Reconstruction
- DOI
- 10.2991/978-94-6239-737-8_36How to use a DOI?
- Keywords
- interactive digital art; landscape design; edge computing; aesthetic reconstruction; sustainable operation
- Abstract
Interactive digital art installations couple sensor networks, edge computation, and generative artificial intelligence with contemporary landscape design. This paper proposes a four-layer technical pathway covering perception, processing, expression, and interaction, decomposes the response window into perception, processing, and presentation delays with an end-to-end target below 100 ms, and validates the framework through a 24-26 week field deployment of three installations: an urban square (3 200 m2, 8 600 visitors/day), a waterfront corridor (420 m linear), and a heritage courtyard (1 850 m2). On the CityPersons reasonable subset, a YOLOv8n detector on a Jetson Orin NX node achieves a log-average miss rate (MR⁻2) of 13.2 ± 0.4 percent with 77 GHz mmWave radar fusion, a 3.2-point improvement over vision-only at a 3.8 ms cost. Observed end-to-end latencies of 63.4 ± 7.2, 82.1 ± 9.6, and 88.7 ± 8.4 ms, week-26 dwell-time retention ratios of 0.84, 0.94, and 0.96, and sensor mean-time-between-failures of 12 480, 8 920, and 14 760 h satisfy the design acceptance criteria. The contribution comprises an instrumented technical pipeline, an aesthetic reconstruction along sensory, narrative, and temporal axes informed by Lynchian imageability and Norberg-Schulz’s genius loci, and a risk-to-countermeasure mapping whose acceptance criteria the deployments satisfy under matched conditions.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yang Liu AU - Heng Li AU - Yuting Zhang AU - Chunlei Cao PY - 2026 DA - 2026/08/18 TI - Application of Interactive Digital Art Installations in Contemporary Landscape Design: Technical Pathways and Aesthetic Reconstruction BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 286 EP - 295 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_36 DO - 10.2991/978-94-6239-737-8_36 ID - Liu2026 ER -