Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

📍Kunming, China🗓️ 5-7 June 2026

Blended Instructional Design of “Case + Digital Technology Fusion” under BOPPPS--Taking the Digital Content Creation Practice of the Course “Digital Synthesis and Special Effect Technology” as an Example

Authors
Shuangyan Wang1, *
1Guangzhou Institute of Science and Technology, Guangzhou, China
*Corresponding author. Email: 1047723043@qq.com
Corresponding Author
Shuangyan Wang
Available Online 18 August 2026.
DOI
10.2991/978-94-6239-737-8_79How to use a DOI?
Keywords
BOPPPS; Case-based teaching; digital technology; Blended teaching; Digital synthesis and special effects technology; Digital content creation
Abstract

Aiming at the problems of disconnection between theory and practice of digital media practical courses, fragmentation of cases, insufficient technical empowerment, and weak creative ability of students, this paper deeply integrates the BOPPPS teaching model with case-based teaching and digital technology to build a “diagnosis on the front line of the class-in-class Closed-loop implementation-output of after-school results” integrated hybrid teaching. Taking the course “Digital Synthesis and Special Effects Technology” as the carrier, taking the production of the opening credits of the Mid-Autumn Festival as a case, the whole process design is carried out around the six links of BOPPPS, integrating core technologies such as 3D layers, mask animations, particle light effects, and atmosphere toning, and integrating Cultural and curriculum ideological and political elements. Taking 86 students as the object for demonstration, the results show that the core skills of students have been improved by an average of 22.4 points, the excellent rate of works has reached 37.2%, and the comprehensive satisfaction rate of courses has reached 94.09 points, which can significantly improve students’ special effects synthesis, artistic aesthetics and cultural innovation capabilities. Provide a reproducible and scalable teaching paradigm for similar courses.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
Series
Advances in Computer Science Research
Publication Date
18 August 2026
ISBN
978-94-6239-737-8
ISSN
2352-538X
DOI
10.2991/978-94-6239-737-8_79How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Shuangyan Wang
PY  - 2026
DA  - 2026/08/18
TI  - Blended Instructional Design of “Case + Digital Technology Fusion” under BOPPPS--Taking the Digital Content Creation Practice of the Course “Digital Synthesis and Special Effect Technology” as an Example
BT  - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
PB  - Atlantis Press
SP  - 678
EP  - 688
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6239-737-8_79
DO  - 10.2991/978-94-6239-737-8_79
ID  - Wang2026
ER  -