Proceedings of the 3rd International Conference on Education (ICE-3 2025)

Enhancing Junior High School Students’ Creativity in Integer Operations through Discovery Learning Assisted by Game 24

Authors
Dhea Stevani1, Muh. Rizal1, *
1Teacher Training and Education Faculty, Tadulako University, Palu, Indonesia
*Corresponding author. Email: muh62.rizal@gmail.com
Corresponding Author
Muh. Rizal
Available Online 19 February 2026.
DOI
10.2991/978-2-38476-537-9_9How to use a DOI?
Keywords
creative thinking; Discovery Learning; Game 24
Abstract

21st century education requires the development of higher-order thinking skills, one of which is creativity. However, in reality, junior high school students’ creativity in mathematics learning, especially in integer operations, is still relatively low. This study aims to improve students’ creativity through the application of the Game 24-assisted Discovery Learning model. The research was conducted using a Classroom Action Research (CAR) approach consisting of two cycles, with each cycle going through the stages of planning, action, observation, and reflection. Data were collected through creativity tests, activity observations, interviews, questionnaires, and documentation, then analyzed descriptively, quantitatively, and qualitatively. The results of the study show an increase in student creativity from cycle I to cycle II. The average posttest score increased, with the maximum student score rising from 61,25 in cycle I to 82,19 in cycle II, and the N-Gain score also increased from 0.139 in cycle I to 0.372 in cycle II. Based on the results of activity observations, enthusiasm received the highest score (3.125), while the ability to explain was also quite good with an average score of (3.00). Meanwhile, the aspect of cooperation was in the moderate category (2.84) and independence was still relatively low (2.69). Although the improvement was still relatively low, these findings indicate that the Game 24-assisted Discovery Learning model was able to encourage students to be more active, creative, and motivated in solving integer operation problems, although further development is needed to achieve more consistent and optimal results.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Education (ICE-3 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
19 February 2026
ISBN
978-2-38476-537-9
ISSN
2352-5398
DOI
10.2991/978-2-38476-537-9_9How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Dhea Stevani
AU  - Muh. Rizal
PY  - 2026
DA  - 2026/02/19
TI  - Enhancing Junior High School Students’ Creativity in Integer Operations through Discovery Learning Assisted by Game 24
BT  - Proceedings of the 3rd International Conference on Education (ICE-3 2025)
PB  - Atlantis Press
SP  - 85
EP  - 96
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-537-9_9
DO  - 10.2991/978-2-38476-537-9_9
ID  - Stevani2026
ER  -