The Effectiveness of a Digital Snakes and Ladders Game in Enhancing Inductive-Deductive Reasoning and Mathematical Literacy among PGSD (Primary School Teacher Education) Students
- DOI
- 10.2991/978-2-38476-537-9_6How to use a DOI?
- Keywords
- inductive-deductive reasoning; mathematical literacy; digital educational game; snakes and ladders; pre-service elementary teachers
- Abstract
This study aims to analyze the effectiveness of a Digital Snakes and Ladders Game in enhancing inductive-deductive reasoning and mathematical literacy among pre-service elementary teachers. The media were designed to create an interactive, enjoyable, and meaningful learning experience by integrating game elements with case-based learning. The study employed a one-group pretest-posttest design involving 40 first semester students of the Primary School Teacher Education (PGSD) program at Tadulako University. Instruments included an inductive-deductive reasoning test (multiple choice and open-ended) and a mathematical literacy questionnaire. Data were analyzed using descriptive statistics, N-Gain score, and paired sample t-test. The results indicated a significant improvement in students’ performance, with an average increase of 34.19 points and an N-Gain of 0.81 (high category). The percentage of mastery rose from 7.5% to 100%, and mathematical literacy shifted from the basic to proficient category. These findings demonstrate that integrating a Digital Snakes and Ladders Game into case-based learning effectively improves both inductive-deductive reasoning and mathematical literacy. The implementation of digital educational games can serve as an innovative strategy for mathematics learning in teacher education programs.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Eva Setya Rini AU - Nina Arfiani AU - Fadhilah Zamzam AU - Maghfira Maghfira PY - 2026 DA - 2026/02/19 TI - The Effectiveness of a Digital Snakes and Ladders Game in Enhancing Inductive-Deductive Reasoning and Mathematical Literacy among PGSD (Primary School Teacher Education) Students BT - Proceedings of the 3rd International Conference on Education (ICE-3 2025) PB - Atlantis Press SP - 52 EP - 62 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-537-9_6 DO - 10.2991/978-2-38476-537-9_6 ID - Rini2026 ER -