Identify Student Commitment In Creating 3D Digital Model of Gamification Learning Activities
- DOI
- 10.2991/978-2-38476-370-2_20How to use a DOI?
- Keywords
- Commitment; 3D Digital Model; Learning Media; Gamification
- Abstract
This study aims to describe student commitment when developing 3D model digital learning media for gamification activities. This is important to do to get an explanation of the commitment of students who have no experience in creating digital 3D models by implementing gamification activities. These gamification activities are integrated into six weeks. The elements are designed in such a way as to motivate and plan the time for each stage in completing the product independently with the support of learning resources through the LMS. The commitment survey uses a questionnaire whose aspects are adapted from Meyer and Allen. The results shown that more students are committed to completing the product even though most have no experience. Many students choose 3D models of the Solid Model type which are relatively easy to create, while construction models are not an option for students because of the difficulty level. The average score of student commitment in the three models is the same, while the commitment score is higher for students who develop the Solid Model. Overall students tend to have affective and normative commitment. Female students are more committed than male students. The findings are discussed further in the discussion of this article.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yerry Soepriyanto AU - Meita Syahrani Nurfida AU - Deka Dyah Utami PY - 2025 DA - 2025/03/05 TI - Identify Student Commitment In Creating 3D Digital Model of Gamification Learning Activities BT - Proceedings of the 2024 3rd International Conference on Educational Management and Technology (ICEMT 2024) PB - Atlantis Press SP - 204 EP - 214 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-370-2_20 DO - 10.2991/978-2-38476-370-2_20 ID - Soepriyanto2025 ER -