Proceedings of the 2024 7th International Conference on Humanities Education and Social Sciences (ICHESS 2024)

Body Schema of Gaming: the Coupling of the Player’s Body with the Game Body

Authors
Ziyuan Zhen1, Kun Li1, *
1Changchun University of Technology, No. 3000 Beiyuanda Street, Jinnan Township, Kuancheng District, Changchun, Jilin, China
*Corresponding author. Email: 495909510@qq.com
Corresponding Author
Kun Li
Available Online 23 December 2024.
DOI
10.2991/978-2-38476-323-8_66How to use a DOI?
Keywords
electronic game; film body; game body; embodiment; body schema
Abstract

Electronic game research is a comprehensive study that spans across many disciplinary fields. This paper attempts to summarize the theories related to electronic game research from the perspectives of perceptual phenomenology and ludology. It discusses the impact and changes of video games on players’ body schema and aims to refine the related concepts of the game body, in order to propose a theoretical framework for the body schema of gaming. The game body can be seen as a collection of mediated senses, and the process of players forming a play body schema is the process of the player’s body merging with the game body. The analysis of the body schema of gaming helps game designers, players, and researchers better understand the process of translating procedures into game mechanics and generating unique gaming experiences, providing new insights for the research and development of electronic games.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 7th International Conference on Humanities Education and Social Sciences (ICHESS 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
23 December 2024
ISBN
978-2-38476-323-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-323-8_66How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ziyuan Zhen
AU  - Kun Li
PY  - 2024
DA  - 2024/12/23
TI  - Body Schema of Gaming: the Coupling of the Player’s Body with the Game Body
BT  - Proceedings of the 2024 7th International Conference on Humanities Education and Social Sciences (ICHESS 2024)
PB  - Atlantis Press
SP  - 568
EP  - 575
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-323-8_66
DO  - 10.2991/978-2-38476-323-8_66
ID  - Zhen2024
ER  -