Research on the Humanization Design of Game NPCs and User Experience Optimization Based on Large Language Models
- DOI
- 10.2991/978-94-6463-823-3_94How to use a DOI?
- Keywords
- Large Language Model; Retrieval-enhanced Generation; Knowledge Graph; Reinforcement Learning; NPC Humanized Design
- Abstract
With the growing demand for immersive gaming experiences, traditional non-player character (NPC) design has struggled to meet contemporary requirements due to rigid interaction patterns and limited feedback mechanisms. This study systematically explores the application potential of three key technologies—retrieval-augmented generation (RAG), knowledge graph-based question-answering enhancement, and reinforcement learning dialogue optimization—in improving NPC humanization and user experience. RAG technology effectively addresses the “hallucination” problem in large language models by dynamically retrieving external knowledge, thereby enhancing response accuracy, but its effectiveness depends heavily on the quality and scale of the underlying knowledge base. Knowledge graph-based methods enhance consistency between NPC dialogue and game lore by structuring information into triples (subject-predicate-object), though constructing and maintaining these graphs is resource-intensive. Reinforcement learning, when combined with knowledge graphs, accelerates strategy convergence but faces challenges in complex or multi-step tasks. Despite these technologies significantly improving NPC interactivity, issues such as real-time performance, generalization limitations, and high computational costs remain unresolved. This paper provides a cost-efficiency analysis framework to guide developers in selecting the most appropriate technologies based on specific game requirements and outlines future directions for creating more lifelike digital characters, balancing technological innovation with practical implementation constraints.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yuan Feng AU - Yanshuangfei Miao AU - Yijie Zhou PY - 2025 DA - 2025/08/31 TI - Research on the Humanization Design of Game NPCs and User Experience Optimization Based on Large Language Models BT - Proceedings of the 2025 3rd International Conference on Image, Algorithms, and Artificial Intelligence (ICIAAI 2025) PB - Atlantis Press SP - 958 EP - 970 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6463-823-3_94 DO - 10.2991/978-94-6463-823-3_94 ID - Feng2025 ER -