Proceeding of the 10th International Conference on Lifelong Education and Leadership for ALL (ICLEL 2024)

Analysis of a Training Game

Authors
Zoltán Váradi1, *
1Óbuda University, Faculty of Business and Management, Tavaszmező utca 15-17, Budapest, 1086, Hungary
*Corresponding author. Email: varadi.zoltan@kgk.uni-obuda.hu
Corresponding Author
Zoltán Váradi
Available Online 28 April 2025.
DOI
10.2991/978-94-6463-686-4_53How to use a DOI?
Keywords
Management Training; Serious Games; Motivation; Game-based Learning; Simulation
Abstract

Management trainings frequently include gamified scenarios that, in the trainer’s opinion and experience, assist participants in recognizing their cur- rent behaviors and practices, and areas of weakness in a setting that is somewhat apart from their everyday work. After reviewing the process, players can get better through the findings of the game. The usefulness criteria of management training games as tools for improving technical, personal and managerial abilities is investigated in this study, based on literature review of good educational game design.

Briefing of a selected training game is presented in the article, and the game is piloted, key goodness factors are identified that contribute to the success of such training programs. Additionally, potential approaches of solving the challenge of the game are developed and contrasted with the pilot run.

According to the research, training exercises that keep the participants amused and are highly interactive, closely resemble real-world situations, and offer quick, useful feedback promise success in reaching the intended learning goals.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceeding of the 10th International Conference on Lifelong Education and Leadership for ALL (ICLEL 2024)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
28 April 2025
ISBN
978-94-6463-686-4
ISSN
2667-128X
DOI
10.2991/978-94-6463-686-4_53How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zoltán Váradi
PY  - 2025
DA  - 2025/04/28
TI  - Analysis of a Training Game
BT  - Proceeding of the 10th International Conference on Lifelong Education and Leadership for ALL (ICLEL 2024)
PB  - Atlantis Press
SP  - 785
EP  - 797
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-686-4_53
DO  - 10.2991/978-94-6463-686-4_53
ID  - Váradi2025
ER  -