Proceedings of the 2025 6th International Conference on Mental Health, Education and Human Development (MHEHD 2025)

Game Virtual Community Operation and Player Interaction on User-Generated Content

Authors
Yuqi Wang1, *
1School of Languages and Cultures (School of International Communication and Exchange), Shanghai University of Political Science and Law, Shanghai, China
*Corresponding author. Email: 77ericawong@gmail.com
Corresponding Author
Yuqi Wang
Available Online 31 August 2025.
DOI
10.2991/978-2-38476-460-0_21How to use a DOI?
Keywords
UGC; Virtual Platform; Interactive Ritual Chain; Value Co-Creation
Abstract

With the current rapid development of digital media and social networks, game virtual communities have become an important platform for player interaction and co-creation, and user-generated content plays a key role in promoting the dissemination of game culture. This study utilizes the literature approach to summarize how game virtual community operations and player interactions contribute to the generation and dissemination of UGC. It is found that social interaction satisfies players’ sense of belonging and sense of achievement, prompting players to change their identity from consumers to creators. In addition, the life cycle of UGC is influenced by player interaction, community culture, and platform recommendation mechanism. This study further discusses the impact of cross-platform dissemination, AI recommendation mechanisms and meta-universe environments on the UGC lifecycle, and points out the shortcomings of current research in these areas. In the future, we should focus on how to optimize the community interaction strategy to strengthen the community construction, improve the incentive mechanism and enhance the intelligent recommendation, in order to promote the continuous creation and dissemination of high-quality UGC, so as to build a more dynamic and sustainable game virtual community ecosystem.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2025 6th International Conference on Mental Health, Education and Human Development (MHEHD 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 August 2025
ISBN
978-2-38476-460-0
ISSN
2352-5398
DOI
10.2991/978-2-38476-460-0_21How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yuqi Wang
PY  - 2025
DA  - 2025/08/31
TI  - Game Virtual Community Operation and Player Interaction on User-Generated Content
BT  - Proceedings of the 2025 6th International Conference on Mental Health, Education and Human Development (MHEHD 2025)
PB  - Atlantis Press
SP  - 175
EP  - 182
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-460-0_21
DO  - 10.2991/978-2-38476-460-0_21
ID  - Wang2025
ER  -