Game Virtual Community Operation and Player Interaction on User-Generated Content
- DOI
- 10.2991/978-2-38476-460-0_21How to use a DOI?
- Keywords
- UGC; Virtual Platform; Interactive Ritual Chain; Value Co-Creation
- Abstract
With the current rapid development of digital media and social networks, game virtual communities have become an important platform for player interaction and co-creation, and user-generated content plays a key role in promoting the dissemination of game culture. This study utilizes the literature approach to summarize how game virtual community operations and player interactions contribute to the generation and dissemination of UGC. It is found that social interaction satisfies players’ sense of belonging and sense of achievement, prompting players to change their identity from consumers to creators. In addition, the life cycle of UGC is influenced by player interaction, community culture, and platform recommendation mechanism. This study further discusses the impact of cross-platform dissemination, AI recommendation mechanisms and meta-universe environments on the UGC lifecycle, and points out the shortcomings of current research in these areas. In the future, we should focus on how to optimize the community interaction strategy to strengthen the community construction, improve the incentive mechanism and enhance the intelligent recommendation, in order to promote the continuous creation and dissemination of high-quality UGC, so as to build a more dynamic and sustainable game virtual community ecosystem.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yuqi Wang PY - 2025 DA - 2025/08/31 TI - Game Virtual Community Operation and Player Interaction on User-Generated Content BT - Proceedings of the 2025 6th International Conference on Mental Health, Education and Human Development (MHEHD 2025) PB - Atlantis Press SP - 175 EP - 182 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-460-0_21 DO - 10.2991/978-2-38476-460-0_21 ID - Wang2025 ER -