Proceedings of Sustainability, Entrepreneurship, Equity and Digital Strategies (SEEDS 2024)

A Study on the Impact of Gamification in Enhancing Employee Training across various Industries in Chennai

Authors
C. Alamelu1, *
1M.O.P. Vaishnav College for Women (Autonomous), Chennai, India
*Corresponding author. Email: aluchandran@gmail.com
Corresponding Author
C. Alamelu
Available Online 5 May 2025.
DOI
10.2991/978-94-6463-714-4_4How to use a DOI?
Keywords
Gamification; Employee Training; Employee Engagement
Abstract

Training has been the basic in professional development and in upskilling individuals, keeping up with changing technologies and standards adherence. With recent shifts to digital technologies and demographics at work place, there is a growing demand for training solutions that are informative, immersive and interactive. Gamification upgrades the deficiencies of traditional training by incorporating a motivational drive which enhances the learning experience into energetic and interactive journeys in which participants become more proactive. Gamification is aimed at increasing motivation, engagement and overall learning outcomes among participants through integrating elements like points, badges, leaderboards and challenges. The technique capitalises the inherent human mindset namely competition, recognition, reward system and social interaction that creates learning as more interactive and an enjoyable experience. This study on, Gamification has been proven to increase engagement in corporate training which goes a long way in ensuring effective skill acquisition. The study helps examine the influence of gamification in training among employees. Gamification when tailored according to industry-specific challenges and goals can greatly increase engagement levels, knowledge retention capacities as well as performance standards. With industries being dynamic and complex, the need for effective training programs becomes increasingly vital. To satisfy these needs, the most promising approach is gamification which makes learning interactive, fun filled and effective. At the completion of the training process through gamification employees experience the pleasure in their jobs and are motivated to enhance their performance.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of Sustainability, Entrepreneurship, Equity and Digital Strategies (SEEDS 2024)
Series
Atlantis Highlights in Economics, Business and Management
Publication Date
5 May 2025
ISBN
978-94-6463-714-4
ISSN
2667-1271
DOI
10.2991/978-94-6463-714-4_4How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - C. Alamelu
PY  - 2025
DA  - 2025/05/05
TI  - A Study on the Impact of Gamification in Enhancing Employee Training across various Industries in Chennai
BT  - Proceedings of Sustainability, Entrepreneurship, Equity and Digital Strategies (SEEDS 2024)
PB  - Atlantis Press
SP  - 38
EP  - 46
SN  - 2667-1271
UR  - https://doi.org/10.2991/978-94-6463-714-4_4
DO  - 10.2991/978-94-6463-714-4_4
ID  - Alamelu2025
ER  -