A Study on the Impact of Gamification in Enhancing Employee Training across various Industries in Chennai
- DOI
- 10.2991/978-94-6463-714-4_4How to use a DOI?
- Keywords
- Gamification; Employee Training; Employee Engagement
- Abstract
Training has been the basic in professional development and in upskilling individuals, keeping up with changing technologies and standards adherence. With recent shifts to digital technologies and demographics at work place, there is a growing demand for training solutions that are informative, immersive and interactive. Gamification upgrades the deficiencies of traditional training by incorporating a motivational drive which enhances the learning experience into energetic and interactive journeys in which participants become more proactive. Gamification is aimed at increasing motivation, engagement and overall learning outcomes among participants through integrating elements like points, badges, leaderboards and challenges. The technique capitalises the inherent human mindset namely competition, recognition, reward system and social interaction that creates learning as more interactive and an enjoyable experience. This study on, Gamification has been proven to increase engagement in corporate training which goes a long way in ensuring effective skill acquisition. The study helps examine the influence of gamification in training among employees. Gamification when tailored according to industry-specific challenges and goals can greatly increase engagement levels, knowledge retention capacities as well as performance standards. With industries being dynamic and complex, the need for effective training programs becomes increasingly vital. To satisfy these needs, the most promising approach is gamification which makes learning interactive, fun filled and effective. At the completion of the training process through gamification employees experience the pleasure in their jobs and are motivated to enhance their performance.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - C. Alamelu PY - 2025 DA - 2025/05/05 TI - A Study on the Impact of Gamification in Enhancing Employee Training across various Industries in Chennai BT - Proceedings of Sustainability, Entrepreneurship, Equity and Digital Strategies (SEEDS 2024) PB - Atlantis Press SP - 38 EP - 46 SN - 2667-1271 UR - https://doi.org/10.2991/978-94-6463-714-4_4 DO - 10.2991/978-94-6463-714-4_4 ID - Alamelu2025 ER -