Strategies for Designing Traditional Fine Arts-Based Intangible Cultural Heritage Research and Study Programs for School-Age Children from a Persuasive Gaming Perspective
- DOI
- 10.2991/978-2-38476-577-5_47How to use a DOI?
- Keywords
- School-age children; Traditional art-based intangible cultural heritage; Intangible cultural heritage research and study programs; Persuasive games
- Abstract
Current design of traditional art-based intangible cultural heritage research and study programs for school-age children commonly suffers from fragmented curricula, lack of cultural immersion, and insufficient learning motivation. This paper focuses on the school-age population to explore feasible pathways for applying persuasive game theory to the design of traditional art-based intangible cultural heritage research and study programs. Through analyzing existing programs, the study identifies current design issues and assesses the compatibility of persuasive game theory with such product design. Finally, grounded in persuasive game theory and using the “cookbook” approach to persuasive game design as a practical framework, this study constructs a design process for traditional art-based ICH educational programs for school-age children. Taking Shengzhou bamboo weaving as a case study, it demonstrates concrete design practices, providing theoretical references and practical guidance for the living transmission of traditional art-based ICH and innovation in children’s cultural education.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Lesheng Wang AU - Yihao Zhu PY - 2026 DA - 2026/05/15 TI - Strategies for Designing Traditional Fine Arts-Based Intangible Cultural Heritage Research and Study Programs for School-Age Children from a Persuasive Gaming Perspective BT - Proceedings of the 2026 5th International Conference on Social Sciences and Humanities and Arts (SSHA 2026) PB - Atlantis Press SP - 456 EP - 462 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-577-5_47 DO - 10.2991/978-2-38476-577-5_47 ID - Wang2026 ER -