Proceedings of the 7th Annual Conference of Engineering and implementation on vocational education (ACEIVE 2025)

The Effectiveness of Immersive Virtual Reality on Learning Outcomes and Student Acceptance in Automotive Vocational Training

Authors
Muhammad Dominique Mendoza1, *, Raffi Hidayat1, Wan Ahmad Jaafar Wan Yahaya2, Sriadhi Sriadhi1, Olnes Yosefa Hutajulu1, Elsa Sabrina1, Kinanti Wijaya1
1Universitas Negeri Medan, Medan, Indonesia
2Universiti Sains Malaysia, Pulau Pinang, Malaysia
*Corresponding author. Email: aenaen@unimed.ac.id
Corresponding Author
Muhammad Dominique Mendoza
Available Online 17 March 2026.
DOI
10.2991/978-2-38476-557-7_20How to use a DOI?
Keywords
Immersive Virtual Reality; Vocational Education; Automotive Training; Learning Outcomes; TAM; Industry 4.0
Abstract

The transition toward Industry 4.0 in the global automotive sector has created a significant competency gap in vocational education. This research investigates the impact of Immersive Virtual Reality (VR) on learning outcomes and student acceptance among undergraduate auto motive vocational students. Utilizing a quasi-experimental one-group pre-test and post-test design (n = 35), we measured cognitive mastery and psychomotor procedural accuracy alongside technology acceptance via the Technology Acceptance Model (TAM). Results demonstrated a statistically significant improvement, with mean scores increasing from 62.43 to 84.14 (p < 0.001). The average Normalized Gain (N-Gain) was 0.58, indicating medium effectiveness. This study concludes that immersive VR effectively bridges the”Spatial Visualization Gap” inherent in previous Augmented Reality (AR) interventions, offering a high-fidelity environment that enhances procedural mastery for job readiness in the modern automotive landscape.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 7th Annual Conference of Engineering and implementation on vocational education (ACEIVE 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 March 2026
ISBN
978-2-38476-557-7
ISSN
2352-5398
DOI
10.2991/978-2-38476-557-7_20How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Muhammad Dominique Mendoza
AU  - Raffi Hidayat
AU  - Wan Ahmad Jaafar Wan Yahaya
AU  - Sriadhi Sriadhi
AU  - Olnes Yosefa Hutajulu
AU  - Elsa Sabrina
AU  - Kinanti Wijaya
PY  - 2026
DA  - 2026/03/17
TI  - The Effectiveness of Immersive Virtual Reality on Learning Outcomes and Student Acceptance in Automotive Vocational Training
BT  - Proceedings of the 7th Annual Conference of Engineering and implementation on vocational education (ACEIVE 2025)
PB  - Atlantis Press
SP  - 230
EP  - 244
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-557-7_20
DO  - 10.2991/978-2-38476-557-7_20
ID  - Mendoza2026
ER  -