Research on the Application of Virtual Reality Technology in Interaction Design
- DOI
- 10.2991/978-94-6463-815-8_9How to use a DOI?
- Keywords
- virtual reality; Interaction design; And practical research
- Abstract
With the use of virtual reality (VR) technology, users are able to immerse themselves in virtual settings. Its features include the ability to engage in real-time and the creation and presentation of immersive experiences. VR technology, when applied to network media, offers viewers fresh creative experiences while shattering the mold of conventional media. Nonetheless, there are a number of problems with present VR technology, such as expensive equipment, lack of mobility and portability, inadaptability, and sports weariness. Finding answers to these problems, such as making equipment more affordable, making it more portable, making it easier for users, and other ways, is essential. The use of this technology will grow as a result of these fixes[1].
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Tong Zheng AU - Xinshuo Feng PY - 2025 DA - 2025/08/13 TI - Research on the Application of Virtual Reality Technology in Interaction Design BT - Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025) PB - Atlantis Press SP - 69 EP - 75 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6463-815-8_9 DO - 10.2991/978-94-6463-815-8_9 ID - Zheng2025 ER -