Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)

Research on the Application of Virtual Reality Technology in Interaction Design

Authors
Tong Zheng1, *, Xinshuo Feng2
1School of Humanities and Arts, Shenyang University of Chemical Technology, Shenyang, China
2School of Chemistry and Engineering, Shenyang University of Chemical Technology, Shenyang, China
*Corresponding author. Email: 105958187@qq.com
Corresponding Author
Tong Zheng
Available Online 13 August 2025.
DOI
10.2991/978-94-6463-815-8_9How to use a DOI?
Keywords
virtual reality; Interaction design; And practical research
Abstract

With the use of virtual reality (VR) technology, users are able to immerse themselves in virtual settings. Its features include the ability to engage in real-time and the creation and presentation of immersive experiences. VR technology, when applied to network media, offers viewers fresh creative experiences while shattering the mold of conventional media. Nonetheless, there are a number of problems with present VR technology, such as expensive equipment, lack of mobility and portability, inadaptability, and sports weariness. Finding answers to these problems, such as making equipment more affordable, making it more portable, making it easier for users, and other ways, is essential. The use of this technology will grow as a result of these fixes[1].

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)
Series
Advances in Computer Science Research
Publication Date
13 August 2025
ISBN
978-94-6463-815-8
ISSN
2352-538X
DOI
10.2991/978-94-6463-815-8_9How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Tong Zheng
AU  - Xinshuo Feng
PY  - 2025
DA  - 2025/08/13
TI  - Research on the Application of Virtual Reality Technology in Interaction Design
BT  - Proceedings of the 2025 4th International Conference on Art Design and Digital Technology (ADDT 2025)
PB  - Atlantis Press
SP  - 69
EP  - 75
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-815-8_9
DO  - 10.2991/978-94-6463-815-8_9
ID  - Zheng2025
ER  -