Digital Scene Reconstruction-Based Immersive VR Aesthetic Education Classroom Model
- DOI
- 10.2991/978-94-6239-737-8_85How to use a DOI?
- Keywords
- digital scene reconstruction; immersive virtual reality; aesthetic education; classroom teaching model; content coding; learning evidence
- Abstract
Immersive VR has strong potential for aesthetic education, yet many classroom applications still separate scene display from aesthetic interpretation, creative transfer, and assessment. This revised paper reconstructs the teaching model by clarifying coding definitions, the logic of model derivation, and the assessment design. The study uses a coded public-source corpus of seven policy, platform, and scholarly texts published between 2018 and 2025. Three coding dimensions are employed: scene-reconstruction function, classroom teaching link, and learning-evidence orientation. The last dimension is operationalized as the dominant type of observable student trace linked to four core aesthetic objectives: perceptual attention, interpretive judgment, creative translation, and reflective articulation. The corpus yields 28 scene-function mentions, 24 teaching-link mentions, and 18 learning-evidence mentions. The results show a concentration in reconstruction, roaming, manipulation, observation, and interpretation, while creation and reflection remain relatively weak. On this basis, the paper establishes an explicit chain from coded diagnosis to scenario modules, teaching tasks, and a four-stage classroom model. It further specifies four assessment indicators with concrete tools, four-level scoring criteria, and script-level feasibility checks.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Aihua Yin AU - Longbin Song AU - Guoyu Liu AU - Qingzhi Ma PY - 2026 DA - 2026/08/18 TI - Digital Scene Reconstruction-Based Immersive VR Aesthetic Education Classroom Model BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 738 EP - 744 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_85 DO - 10.2991/978-94-6239-737-8_85 ID - Yin2026 ER -