Research on the Influence Mechanism of Intangible Cultural Heritage Handwork Experience Value on User Satisfaction -- Taking Immersion Experience as the Intermediary Variable
- DOI
- 10.2991/978-94-6239-737-8_64How to use a DOI?
- Keywords
- Intangible Cultural Heritage handwork experience; Experience value; Immersive experience; Mediating effect
- Abstract
Intangible cultural heritage handwork experience has become an important form of cultural consumption for young groups. Based on experience value theory and immersive theory, this study constructs a model with five dimensions of experience value (entertainment, learning, aesthetic, evading, interaction) as independent variables, immersive experience as mediator, and satisfaction as dependent variable. A questionnaire survey collected 584 valid samples. SPSS analysis shows: all five dimensions significantly affect immersive experience; entertainment, learning, aesthetic, and interaction values directly affect satisfaction, while evading value does not; immersive experience significantly affects satisfaction and plays a partial mediating role for the first four dimensions, and a full mediating role for evading value. The study extends experience value theory to the ICH handwork context, verifying the mediating mechanism of immersive experience.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xiaojian Shu AU - Ruoyi Dong AU - Xiaofei Yu AU - Zhongjin Wan PY - 2026 DA - 2026/08/18 TI - Research on the Influence Mechanism of Intangible Cultural Heritage Handwork Experience Value on User Satisfaction -- Taking Immersion Experience as the Intermediary Variable BT - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026) PB - Atlantis Press SP - 537 EP - 547 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6239-737-8_64 DO - 10.2991/978-94-6239-737-8_64 ID - Shu2026 ER -