Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)

📍Kunming, China🗓️ 5-7 June 2026

Application and Optimization Research of Game Engines in Interactive Courseware Production

Authors
Zhiguo Wang1, *, Fuhui Chen1, Jing Yang1, Yixin Pan1
1Harbin Institute of Information Technology, Harbin, 150431, China
*Corresponding author. Email: wangzhiguo1994@163.com
Corresponding Author
Zhiguo Wang
Available Online 18 August 2026.
DOI
10.2991/978-94-6239-737-8_68How to use a DOI?
Keywords
Courseware Production; Game Engine; Interactive Courseware; Digital Media Technology
Abstract

Traditional courseware suffers from limited interactivity and visual presentation, failing to meet the demands of application-oriented digital media education. This study employs Unreal Engine to develop interactive courseware for a Film Editing course. Compared with PowerPoint-based courseware, the UE-based courseware demonstrates clear advantages in interactivity, non-linear navigation, and visual effects. However, production time reaches 121 hours for the first module, primarily consumed by blueprint logic and Widget interface design. Three optimization strategies are proposed: resource sharing, workflow streamlining, and cross-disciplinary collaboration. These strategies reduced sub-sequent production cycles by 22%–72%, yet the time ultimately converges to approximately ten times that of PowerPoint, indicating persistent rigid costs. The study provides practical reference for courseware digitization in art and design education.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
Series
Advances in Computer Science Research
Publication Date
18 August 2026
ISBN
978-94-6239-737-8
ISSN
2352-538X
DOI
10.2991/978-94-6239-737-8_68How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zhiguo Wang
AU  - Fuhui Chen
AU  - Jing Yang
AU  - Yixin Pan
PY  - 2026
DA  - 2026/08/18
TI  - Application and Optimization Research of Game Engines in Interactive Courseware Production
BT  - Proceedings of the 2026 5th International Conference on Art Design and Digital Technology (ADDT 2026)
PB  - Atlantis Press
SP  - 576
EP  - 582
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6239-737-8_68
DO  - 10.2991/978-94-6239-737-8_68
ID  - Wang2026
ER  -