Proceedings of The 8th International Conference on Education Innovation (ICEI 2024)

Virtual Social Interactions in Massively Multiplayer Online Role-playing Games (MMORPGs) in Teenagers

Authors
J. D. F. Yudianto1, *, I. Darmawanti1
1Universitas Negeri Surabaya, Surabaya, Indonesia
*Corresponding author. Email: iradarmawanti@unesa.ac.id
Corresponding Author
J. D. F. Yudianto
Available Online 2 April 2025.
DOI
10.2991/978-2-38476-360-3_82How to use a DOI?
Keywords
MMORPG (Massively Multiplayer Online Role-playing Game); Virtual interaction; Teenagers
Abstract

Social interaction is a constant need for human in a day-to-day basis. In this technologically advanced world, MMORPGs or Massively Multiplayer Online Role-playing Game, as an online, real-time, and interaction-dependent game, can be a supporting tool to interact socially. This study aims to investigate how teenagers experience these virtual interactions in MMORPGs to better understand its benefits and implications. This research uses a qualitative phenomenological approach with Interpretative Phenomenological Analysis (IPA) method to analyze responses. Subjects are five teenagers aged 18–22 years old, and the response was gathered using semi-structured interviews. Results indicate that teenagers interact in a positive note in-game, with strong points being evaluation, critics, regulation, coping, defense mechanisms, and using MMORPGs as a break from the real-world in the form of a ‘second world’.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of The 8th International Conference on Education Innovation (ICEI 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
2 April 2025
ISBN
978-2-38476-360-3
ISSN
2352-5398
DOI
10.2991/978-2-38476-360-3_82How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - J. D. F. Yudianto
AU  - I. Darmawanti
PY  - 2025
DA  - 2025/04/02
TI  - Virtual Social Interactions in Massively Multiplayer Online Role-playing Games (MMORPGs) in Teenagers
BT  - Proceedings of The 8th International Conference on Education Innovation (ICEI 2024)
PB  - Atlantis Press
SP  - 950
EP  - 958
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-360-3_82
DO  - 10.2991/978-2-38476-360-3_82
ID  - Yudianto2025
ER  -