Interactive Hypercontent Module Development for Sports Students
- DOI
- 10.2991/978-2-38476-567-6_11How to use a DOI?
- Keywords
- hypercontent module; module; Sports and Health
- Abstract
This study aims to develop a hypercontent module for the Introduction to Educational Science course that aligns with the characteristics of first-year Sports and Health Study Program students at a private university in Banten. Sports study program students tend to prefer practical learning over theoretical approaches and have relatively low digital literacy levels. This developmental research employed the Rowntree model, consisting of three main stages: planning, development, and evaluation. The research subjects involved 45 first-semester Sports Study Program students. Research instruments included media and material expert validation sheets, student response questionnaires, and learning achievement tests. Data analysis techniques used qualitative descriptive analysis for validation and student response data, and t-test to compare pre-test and post-test learning outcomes. The research findings indicate that: (1) The developed hypercontent module received excellent validation from media experts (85.2%) and material experts (88.7%); (2) Student responses to the hypercontent module showed a very positive category (82.4%) with navigation ease and interactive multimedia content receiving the highest ratings; (3) There was a significant improvement in student learning outcomes with pre-test average scores of 64.3 increasing to 78.9 in post-test (p < 0.05); (4) Student engagement levels in learning increased from 58% to 89% after using the hypercontent module. The developed hypercontent module effectively enhanced understanding of basic educational science concepts through integration of multimedia content, interactive simulations, and sports-based case studies. Features such as video tutorials, animated infographics, and interactive quizzes successfully accommodated the visual-kinesthetic learning styles of sports students. This research contributes to the development of digital learning media that is adaptive to the specific characteristics of sports study program students, particularly in theoretical courses.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ira Arini AU - Muhammad Japar AU - Cecep Kustandi PY - 2026 DA - 2026/04/23 TI - Interactive Hypercontent Module Development for Sports Students BT - Proceedings of the 3rd International Conference on Environmental Learning and Educational Technologies (3rd ICELET 2025) PB - Atlantis Press SP - 84 EP - 93 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-567-6_11 DO - 10.2991/978-2-38476-567-6_11 ID - Arini2026 ER -