Proceedings of the 3rd International Conference on Environmental Learning and Educational Technologies (3rd ICELET 2025)

Vocabulary Introduction for Early Childhood Through Game-Based Learning Media

Authors
Rahmah Novianti1, *, Niken Pratiwi1, Ajeng Fitri Untariana1
1Early Childhood Education Department, Universitas Negeri Jakarta, East Jakarta, Indonesia
*Corresponding author. Email: rahmahnovianti@unj.ac.id
Corresponding Author
Rahmah Novianti
Available Online 23 April 2026.
DOI
10.2991/978-2-38476-567-6_16How to use a DOI?
Keywords
Vocabulary Introduction; Language; Early Childhood; Game-based Learning
Abstract

Vocabulary acquisition in early childhood is a fundamental foundation for the development of language skills. Vocabulary plays a crucial role in children’s overall development, as it serves as the foundation for other language abilities, including listening, speaking, reading, and writing. Children with a rich vocabulary tend to express their thoughts more easily, interact socially, and comprehend new information more effectively. Conversely, limited vocabulary development may lead to learning difficulties at subsequent educational levels. Therefore, introducing vocabulary from an early age through the use of appropriate media is essential in early childhood education. This study aims to introduce vocabulary through game-based learning media. The type of research conducted is developmental research, employing the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The methods used to collect data were observation and the use of instruments. The data were analysed using a descriptive quantitative approach, which involved illustrating the results of children’s vocabulary acquisition after the implementation of the learning media. The analysis was conducted by comparing the initial condition with the condition after the intervention, thereby highlighting the improvement in vocabulary acquisition among the children. The results of the study show that the pre-test score was 65%, while the post-test score reached 87,4%. Based on these findings, the use of game-based learning media can serve as an effective alternative for teachers in introducing vocabulary to children during the learning process.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Environmental Learning and Educational Technologies (3rd ICELET 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
23 April 2026
ISBN
978-2-38476-567-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-567-6_16How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Rahmah Novianti
AU  - Niken Pratiwi
AU  - Ajeng Fitri Untariana
PY  - 2026
DA  - 2026/04/23
TI  - Vocabulary Introduction for Early Childhood Through Game-Based Learning Media
BT  - Proceedings of the 3rd International Conference on Environmental Learning and Educational Technologies (3rd ICELET 2025)
PB  - Atlantis Press
SP  - 127
EP  - 132
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-567-6_16
DO  - 10.2991/978-2-38476-567-6_16
ID  - Novianti2026
ER  -