Proceedings of The 5th International Conference on Linguistics and Cultural Studies 5 (ICLC-5 2024)

Applying Gamification to Enhance Students’ English Learning Motivation of the Management Study Program in UIN Alauddin Makassar

A Descriptive Study

Authors
Nurfajri Ningsih1, *, Abidin Pammu1, Kamsinah1, Harlinah Sahib1, Patur Rahman2
1Universitas Hasanuddin, Makassar, Indonesia
2Institut Parahikma Indonesia, South Sulawesi, Indonesia
*Corresponding author. Email: nurfajri.ningsih@parahikma.ac.id
Corresponding Author
Nurfajri Ningsih
Available Online 19 May 2025.
DOI
10.2991/978-2-38476-394-8_31How to use a DOI?
Keywords
Gamification; Enhance; English; Learning Motivation
Abstract

An intensive English teaching program had been implemented for all academic majors in UIN Alauddin Makassar. In this case, the Management study program had been given teaching treatment in 16 meetings. Those meetings not only implemented conventional teaching practices but also implemented gamification to discover students’ learning English motivation in those classroom contexts. There were six kinds of gamification that had been implemented situationally, such as Quizizz, HotSeat, Word Wall, Time Bomb, and Flash Card. The study aims to 1) Assess the impact of gamification on students’ motivation in English language learning. 2) Provide recommendations for educators on how to effectively implement gamification in English teaching. This study has employed a descriptive quantitative research design which used survey to collect research data. The survey targeted 35 students selected as samples from the class to assess the impact of gamification on their autonomy, relatedness, and competence in English language learning. The survey instrument consisted of 30 Likert-scale statements designed to gauge students’ learning motivation quantitatively. Data analysis was carried out using Microsoft Excel and SPSS version 25 to transform numerical data into informative charts and graphs. The result of this research demonstrated that the feedback of 35 students regarding the impact of gamification on enhancing their learning motivation in English class. The results of this research indicated that gamification significantly boosts students’ motivation to learn English in three key areas: active participation, collaboration and competition among students, and overall English proficiency within a gamified learning environment.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of The 5th International Conference on Linguistics and Cultural Studies 5 (ICLC-5 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
19 May 2025
ISBN
978-2-38476-394-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-394-8_31How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Nurfajri Ningsih
AU  - Abidin Pammu
AU  - Kamsinah
AU  - Harlinah Sahib
AU  - Patur Rahman
PY  - 2025
DA  - 2025/05/19
TI  - Applying Gamification to Enhance Students’ English Learning Motivation of the Management Study Program in UIN Alauddin Makassar
BT  - Proceedings of The 5th International Conference on Linguistics and Cultural Studies 5 (ICLC-5 2024)
PB  - Atlantis Press
SP  - 267
EP  - 280
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-394-8_31
DO  - 10.2991/978-2-38476-394-8_31
ID  - Ningsih2025
ER  -