Proceedings of the 8th International Conference on Business, Economics, Social Sciences, and Humanities - Humanities and Social Sciences Track (ICOBEST-HSS 2025)

Design of Area Boundaries in Video Game with an Open World Concept

Authors
Deni Albar1, *
1Universitas Komputer Indonesia, Bandung, Indonesia
*Corresponding author. Email: deni.albar@email.unikom.ac.id
Corresponding Author
Deni Albar
Available Online 4 July 2025.
DOI
10.2991/978-2-38476-442-6_5How to use a DOI?
Keywords
Visual; Boundaries; Experience; Game; Immersive
Abstract

This research aims to examine the influence of the visual design of territorial boundaries on the player’s experience in an open world themed adventure game, with a focus on the role of visible or invisible territorial boundaries in creating a sense of immersion. In adventure games, territorial boundaries function as both a physical barrier and an important element in shaping the player’s psychological dynamics. The method used is qualitative research with a visual content analysis approach, to explore symbolism, color and use of space in regional boundary design. This research also examines how visible or hidden territorial boundaries influence players’ interactions with virtual worlds and the level of perceived immersion. The research results show that interpretation of territorial boundaries is strongly influenced by the visual elements presented. These visual elements influence emotional dimensions. In conclusion, proper boundary design can deepen the experience and increase the sense of immersion in the game.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 8th International Conference on Business, Economics, Social Sciences, and Humanities - Humanities and Social Sciences Track (ICOBEST-HSS 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 July 2025
ISBN
978-2-38476-442-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-442-6_5How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Deni Albar
PY  - 2025
DA  - 2025/07/04
TI  - Design of Area Boundaries in Video Game with an Open World Concept
BT  - Proceedings of the 8th International Conference on Business, Economics, Social Sciences, and Humanities - Humanities and Social Sciences Track (ICOBEST-HSS 2025)
PB  - Atlantis Press
SP  - 43
EP  - 53
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-442-6_5
DO  - 10.2991/978-2-38476-442-6_5
ID  - Albar2025
ER  -