The Implementation of “Eco Wonders” Board Game Based on Creative Education Methods in Science Literacy Training for Tutors at Community Learning Center (Homeschooling HSPG Jember)
- DOI
- 10.2991/978-2-38476-525-6_22How to use a DOI?
- Keywords
- Board Game; Science Literacy; Homeschooling Tutor
- Abstract
This study aims to develop and test the effectiveness of the “Eco-Wonders” creative education-based board game as a medium to enhance the science literacy of tutors at PKBM Homeschooling HSPG Jember. The Research and Development (R&D) method, following the Borg and Gall model, was employed, encompassing stages of data collection, planning, preliminary product development, limited testing, revision, and implementation. The trial involved 8 tutors, with data collected through questionnaires, observations, and science literacy tests (pre-test and post-test). The results indicate that the developed board game is highly feasible, with average scores of 3.9 for the presentation aspect, 3.5 for material delivery, and 3.5 for benefits. Statistical analysis using a paired sample t-test yielded a significance value of 0.000 (α < 0.05), confirming a significant improvement in the tutors’ science literacy after using the board game. An N-Gain score of 0.752, classified as high, further strengthens the finding that “Eco-Wonders” is effective in enhancing tutors’ conceptual understanding and pedagogical skills. It is concluded that the “Eco-Wonders” board game is an innovative medium that is valid, practical, and effective for improving science literacy, thus recommended for integration into the Equivalence Program curriculum.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Nani Sintiawati AU - Niswatul Imsiyah AU - Frimha Purnamawati AU - Irliana Faiqotul Himmah AU - Ayunda Alifiya Damayanthi AU - Muhammad Joni Uswanto AU - Viona Nadya Fernanda AU - Destia Niyan Nanda AU - Shintia Wati Djinni Mantros PY - 2025 DA - 2025/12/31 TI - The Implementation of “Eco Wonders” Board Game Based on Creative Education Methods in Science Literacy Training for Tutors at Community Learning Center (Homeschooling HSPG Jember) BT - Proceedings of International Conference on Neuroscience and Learning Technology (ICONSATIN 2025) PB - Atlantis Press SP - 205 EP - 221 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-525-6_22 DO - 10.2991/978-2-38476-525-6_22 ID - Sintiawati2025 ER -