Development of Interactive Game-Based Social Studies Learning Media Based Wordwall on the Topic of Ethnic and Religious Diversity in Indonesia, Grade IV Pujer Baru 01 Bondowoso
- DOI
- 10.2991/978-2-38476-525-6_29How to use a DOI?
- Keywords
- Social Studies; Diversity; Learning Media; Elementary School; Wordwall
- Abstract
This study aims to develop and test the feasibility of interactive game-based Social Studies (IPS) learning media Wordwall on the topic of ethnic and religious diversity in Indonesia for grade IV elementary school students. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection involves observation, student and teacher questionnaires, and achievement tests. The validation results show that the media developed is included in the “Very Feasible” category based on the assessment of material and media experts. Implementation on students shows that this media is effective in improving learning outcomes and forming an attitude of tolerance. The students’ performance increased substantially, with mean scores improving by 22.5 points—from 63.75 on the pretest to 86.25 on the posttest. These findings strengthen that interactive game-based media such as Wordwall can be an effective alternative in more meaningful and contextual IPS learning.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Dinda Kirani AU - Wardah Syadza Kamilah AU - Chumi Zahroul Fitriyah AU - Zetti Finali AU - Dyah Ayu Puspitaningrum AU - Trapsila Siwi Hutami PY - 2025 DA - 2025/12/31 TI - Development of Interactive Game-Based Social Studies Learning Media Based Wordwall on the Topic of Ethnic and Religious Diversity in Indonesia, Grade IV Pujer Baru 01 Bondowoso BT - Proceedings of International Conference on Neuroscience and Learning Technology (ICONSATIN 2025) PB - Atlantis Press SP - 287 EP - 294 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-525-6_29 DO - 10.2991/978-2-38476-525-6_29 ID - Kirani2025 ER -