The 3Q Fun Learning Module: Transforming Research into an Innovative Educational Product
- DOI
- 10.2991/978-94-6239-745-3_2How to use a DOI?
- Keywords
- Educational Innovation; Fun Learning; Instructional Design; Inclusive Education; Module Development
- Abstract
Educational inequity and low learner engagement continue to pose significant challenges in developing basic literacy and numeracy skills, especially among marginalised communities. This study introduces the 3Q Fun Learning Module as a research-informed educational product designed to translate empirical findings into classroom practice—organised around three interconnected dimensions: Creative Quotient, Play Quotient, and Social Quotient — with a view to facilitating an engaging and inclusive learning environment. The module was created based on the ADDIE instructional design model, which comprises needs analysis, design development, implementation, and evaluation. Focus group discussions and observations were used to identify learner needs, while a Delphi study validated the module content and design. The module was implemented and assessed through classroom observations, interviews, and learner feedback. Moreover, the findings suggest that the 3Q Fun Learning Module can be responsive and adaptable to various educational needs and cultural aspects. The study shows how a research-based instructional design can be turned into a scalable educational product that increases learner engagement and promotes inclusive learning.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.
Cite this article
TY - CONF AU - Tham Jia Hao AU - Siti Salina Mustakim AU - Enio Kang Mohd Sufian Kang AU - Asnul Dahar Bin Minghat AU - Abdul Hamid Bin Abdul Rahim PY - 2026 DA - 2026/08/24 TI - The 3Q Fun Learning Module: Transforming Research into an Innovative Educational Product BT - Proceedings of the International Conference on Research, Innovation, Sustainability, and Educations (IRISECON 2026) PB - Atlantis Press SP - 5 EP - 18 SN - 3091-4442 UR - https://doi.org/10.2991/978-94-6239-745-3_2 DO - 10.2991/978-94-6239-745-3_2 ID - Hao2026 ER -