Android Based Math Learning Media with iSpring Suite: The Effect of Its Use on Student Learning Outcomes
- DOI
- 10.2991/978-2-38476-434-1_8How to use a DOI?
- Keywords
- Math Learning Media; Android-based; iSpring Suite; Learning Outcomes
- Abstract
One of the primary factors to encourage the achievement of learning objectives is the integrated use of media into educational activities. Learning media can increase student involvement, support and facilitate understanding, and increase interest, curiosity, and motivation in learning. With the increasing accessibility of mobile technology, Android-based learning media offers a promising solution to improve student learning outcomes, especially in the field of mathematics education. However, the specific effects of using such media, especially in combination with specialized software such as iSpring Suite, on student learning outcomes are less explored. The purpose of this study is to ascertain how the learning outcomes of seventh-grade students at SMPN 1 Lawang are affected by the provision of Android-based mathematics learning materials created with iSpring suite. This quasi-experimental study used a quantitative approach with a pretest-posttest control group design, involving a sample of 64 students. Data were collected through math learning outcomes tests (pretest and posttest), and data analysis included (1) analysis of the results of validation of question instruments, (2) analysis of test questions, and (3) analysis of student learning outcomes tests. The research findings showed a significant positive effect of using Android-based mathematics learning media on student learning outcomes, with a significance value of 0,000 < 0,05. These results indicate that Android-based learning media has an effect on improving students’ cognitive domain learning outcomes, can play an important role in improving students’ performance and engagement in the learning process, and supports the wider application of digital devices in the classroom. Therefore, the application of Android-based learning media is highly recommended as an alternative to create more interesting and effective learning activities in today’s digital era.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Nuril Huda AU - Andini Endah Sri Mulyani AU - Abdussakir Abdussakir AU - Dimas Femy Sasongko PY - 2025 DA - 2025/07/03 TI - Android Based Math Learning Media with iSpring Suite: The Effect of Its Use on Student Learning Outcomes BT - Proceedings of the 8th International Symposium on Mathematics Education and Innovation (ISMEI 2024) PB - Atlantis Press SP - 88 EP - 101 SN - 2667-128X UR - https://doi.org/10.2991/978-2-38476-434-1_8 DO - 10.2991/978-2-38476-434-1_8 ID - Huda2025 ER -