Proceedings of the SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)

SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)

📍Žilina, Slovakia🗓️ 16 September 2026

A Conceptual Framework for a Hybrid ML-Agents LLM Architecture for Adaptive Serious Game Scenarios

Authors
Jakub Zagora1, *, Peter Sykora1, Roberta Hlavata1, Miroslav Benco1
1Department of Multimedia and Information-Communication Technologies, FEIT, University of Zilina, Žilina, Slovakia
*Corresponding author. Email: jakub.zagora@feit.uniza.sk
Corresponding Author
Jakub Zagora
Available Online 29 October 2026.
DOI
10.2991/978-94-6239-817-7_16How to use a DOI?
Keywords
Machine Learning; Agents; AI; LLMs; architecture; framework; serious games
Abstract

Serious games tend to be used for training, scenario-based exercises and simulation learning, but their scripted nature limits their adaptability. Existing research explores reinforcement learning agents in simulation environments, LLM-based game agents, and LLM-powered virtual entities for serious games. However, there is still a lack of modular conceptual architecture that integrates ML-Agents as a behavioral execution layer with an LLM-based planning and communication layer for adaptive serious games and AI validation scenarios. This work aims to suggest the concept of a hybrid ML-Agent and LLM architecture, dividing behavioral execution, LLM planning, validation and action translation into individual layers.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
29 October 2026
ISBN
978-94-6239-817-7
ISSN
2667-128X
DOI
10.2991/978-94-6239-817-7_16How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jakub Zagora
AU  - Peter Sykora
AU  - Roberta Hlavata
AU  - Miroslav Benco
PY  - 2026
DA  - 2026/10/29
TI  - A Conceptual Framework for a Hybrid ML-Agents LLM Architecture for Adaptive Serious Game Scenarios
BT  - Proceedings of the SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)
PB  - Atlantis Press
SP  - 181
EP  - 194
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6239-817-7_16
DO  - 10.2991/978-94-6239-817-7_16
ID  - Zagora2026
ER  -