Proceedings of the 2026 5th International Conference on Social Sciences and Humanities and Arts (SSHA 2026)

Research on the Design of Immersive Psychological Healing Spaces Based on Embodied Narrative and Serious Game Mechanisms

Authors
Zhongping Hu1, 2, Kyungran Choi1, *
1Department of Space and Culture Design, Kookmin University, Seoul, 01706, Republic of Korea
2College of Art, Xiangtan University, Yuhu District, Xiangtan City, 411105, Hunan Province, China
*Corresponding author. Email: ran@kookmin.ac.kr
Corresponding Author
Kyungran Choi
Available Online 15 May 2026.
DOI
10.2991/978-2-38476-577-5_74How to use a DOI?
Keywords
Virtual Reality; Serious Games; Embodied Narrative; Psychological Healing; Interaction Design
Abstract

Addressing the contradiction between the surging public demand for mental health services in the post-pandemic era and the spatial-temporal limitations of traditional therapies, this paper explores the interdisciplinary application of Virtual Reality (VR) and serious games in the field of psychological healing. Based on Embodied Cognition, Flow Theory, and Attention Restoration Theory (ART), a three-in-one healing model of “Space-Narrative-Interaction” is constructed. The research indicates that through modular serious game mechanisms and the non-symbolic expression of abstract art, immersive media can effectively guide users from a passive “sensory experience” to active “cognitive restructuring.” Combining empirical data with design cases, this paper proposes a set of design strategies for immersive healing spaces that function for both emotional arousal and behavioral intervention, providing a new theoretical perspective and practical path for the field of digital mental health.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2026 5th International Conference on Social Sciences and Humanities and Arts (SSHA 2026)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 May 2026
ISBN
978-2-38476-577-5
ISSN
2352-5398
DOI
10.2991/978-2-38476-577-5_74How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zhongping Hu
AU  - Kyungran Choi
PY  - 2026
DA  - 2026/05/15
TI  - Research on the Design of Immersive Psychological Healing Spaces Based on Embodied Narrative and Serious Game Mechanisms
BT  - Proceedings of the 2026 5th International Conference on Social Sciences and Humanities and Arts (SSHA 2026)
PB  - Atlantis Press
SP  - 713
EP  - 719
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-577-5_74
DO  - 10.2991/978-2-38476-577-5_74
ID  - Hu2026
ER  -