Needs Analysis of Learning Media Development Based on Markerless Augmented Reality in Learning Computer Networking
- DOI
- 10.2991/978-2-38476-398-6_19How to use a DOI?
- Keywords
- Needs analysis; Learning media; Markerless augmented reality; Computer networking
- Abstract
The One of the strategic agendas stated in the Ministry of Education and Culture’s Strategic Plan is to improve the quality of national education. Various comprehensive efforts have been made and will continue to be implemented to achieve this goal, including the provision of adequate learning facilities and resources. Based on observations during the learning process of Computer networking material, it was found that the utilization of ICT in learning activities was still not optimal. The research method used in this study is a quantitative descriptive method with a survey approach, which aims to describe existing phenomena or conditions in a systematic and measurable manner. This research was conducted in the Program Studi Pendidikan Teknologi Informatika dan Komputer environment of Universitas Negeri Medan, focusing on students of class 2021. Based on the data analysis that has been done, several conclusions can be drawn as follows: (1) Of the total 119 respondents, 117 students (98.3%) have Android-based smartphones, while only 2 students (1.7%) do not have such devices. This shows the readiness of most students in adopting Android-based technology to support digital-based learning. (2) All respondents, namely 100% of students, agreed with the implementation of Android-based learning media for the Computer Networking subject. The main reason for this agreement is the ability of Android media to display 2-dimensional and 3-dimensional visualizations that help understanding concepts, which were identified by 23.1% of respondents.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Muhammad Dominique Mendoza AU - Olnes Yosefa Hutajulu AU - Reni Rahmadani AU - Ressy Dwitias Sari AU - Eka Dodi Suryanto PY - 2025 DA - 2025/05/07 TI - Needs Analysis of Learning Media Development Based on Markerless Augmented Reality in Learning Computer Networking BT - Proceedings of the 6th Annual Conference of Engineering and Implementation on Vocational Education (ACEIVE 2024) PB - Atlantis Press SP - 143 EP - 153 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-398-6_19 DO - 10.2991/978-2-38476-398-6_19 ID - Mendoza2025 ER -