Exploration on the Ideological and Political Construction of Software Engineering Curriculum from the Perspective of “Three-Dimensional Education”
- DOI
- 10.2991/978-2-38476-384-9_15How to use a DOI?
- Keywords
- Three-dimensional Education; Curriculum-based Ideological and Political Education; Software Engineering; Game Development; Blended Teaching
- Abstract
To address issues such as addiction to games among students pursuing the gaming track in software engineering, the teaching team in this paper, based on the holistic education philosophy, integrates ideological and political elements organically into software engineering courses through comprehensive, whole-process, and all-staff educational strategies. This approach achieves dual goals of professional skill cultivation and value guidance. The research results indicate that this model can effectively enhance students’ comprehensive qualities, demonstrating the significant role of ideology and politics in professional talent cultivation within courses.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Fudian Qin AU - Juxia Wei PY - 2025 DA - 2025/04/03 TI - Exploration on the Ideological and Political Construction of Software Engineering Curriculum from the Perspective of “Three-Dimensional Education” BT - Proceedings of the 2024 3rd International Conference on Educational Science and Social Culture (ESSC 2024) PB - Atlantis Press SP - 121 EP - 131 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-384-9_15 DO - 10.2991/978-2-38476-384-9_15 ID - Qin2025 ER -