Development of Interactive E-Module for History Learning Evaluation Course Based on Outcome Based Education With Team-Based Project Approach
- DOI
- 10.2991/978-2-38476-499-0_34How to use a DOI?
- Keywords
- Team Based Project (TBP); Outcome Based Education (OBE); Interactive E-Module; History Learning Evaluation
- Abstract
The development of the digital era and curriculum demands in the 21st century necessitate innovation in higher education, especially in courses that require in-depth analysis and practical application such as History Learning Evaluation. Conventional learning, which tends to be monotonous and less stimulating active student participation, often results in suboptimal mastery of material. To overcome this challenge, the development of a student-centered interactive e-module for the History Learning Evaluation course becomes relevant. This research aims to describe the development and feasibility of an interactive e-module based on Outcome Based Education with a Team Based Project Approach for the History Learning Evaluation course. The development of the e-module in this research is designed as an effort to present learning materials that are not only relevant to curriculum needs but also capable of encouraging students to be more active, collaborative, and directed towards predetermined learning outcomes. The research method used is research and development with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The feasibility of the e-module is based on assessments by material experts, media experts, and students as users. The research results show that the developed interactive e-module obtained a feasibility percentage of 77% from material experts, while from media experts it obtained a score of 72%. This percentage indicates that the product is in the feasible category and can be used in the learning process. Based on the results of a limited small group trial involving five students, a feasibility percentage of 80% was obtained, categorized as highly feasible. Meanwhile, the results of a limited large group trial involving 30 students showed a feasibility percentage of 81.39%, which is also in the highly feasible category. These results indicate that the interactive e-module based on Outcome Based Education with a Team Based Project approach is feasible for use in the learning process.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Arfan Diansyah AU - Abd. Haris Nasution AU - Yushar Yushar AU - Syahrul Nizar Saragih PY - 2025 DA - 2025/12/12 TI - Development of Interactive E-Module for History Learning Evaluation Course Based on Outcome Based Education With Team-Based Project Approach BT - Proceedings of the International Conference on Social Sciences and Interdisciplinary Studies (ICSSIS 2025) PB - Atlantis Press SP - 418 EP - 430 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-499-0_34 DO - 10.2991/978-2-38476-499-0_34 ID - Diansyah2025 ER -