Proceedings of the 10th International Conference on Science and Technology (ICST 2024)

Effects of Virtual Reality Immersion During Using Uni-Treadmill for Exercise

Authors
Chalis Fajri Hasibuan1, 2, Budi Hartono1, Titis Wijayanto1, *
1Department of Mechanical and Industrial Engineering, Universitas Gadjah Mada, Yogyakarta, Indonesia
2Department of Industrial Engineering, Universitas Medan Area, Medan, Indonesia
*Corresponding author. Email: twijaya@ugm.ac.id
Corresponding Author
Titis Wijayanto
Available Online 1 July 2025.
DOI
10.2991/978-94-6463-772-4_28How to use a DOI?
Keywords
Cybersickness; Virtual Reality; Treadmill; Sport; Immerse
Abstract

The use of virtual reality is growing rapidly, not only in gaming but also in sports. However, using virtual reality can lead to cybersickness, with symptoms such as nausea, oculomotor disturbances, and disorientation. This study aims to measure the onset of cybersickness during treadmill exercise and to determine the time it takes for these symptoms to appear. Cybersickness was assessed using a Simulator Sickness Questionnaire and a Fast Motion Sickness scale. The study involved 20 male participants, and the experiment lasted for 50 minutes. The results showed that using virtual reality while on a treadmill significantly induced cybersickness (p ≤ 0.05), with disorientation being the most pronounced symptom. Cybersickness began to manifest between the 9th until 15th minute (p ≤ 0.05).

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 10th International Conference on Science and Technology (ICST 2024)
Series
Advances in Engineering Research
Publication Date
1 July 2025
ISBN
978-94-6463-772-4
ISSN
2352-5401
DOI
10.2991/978-94-6463-772-4_28How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Chalis Fajri Hasibuan
AU  - Budi Hartono
AU  - Titis Wijayanto
PY  - 2025
DA  - 2025/07/01
TI  - Effects of Virtual Reality Immersion During Using Uni-Treadmill for Exercise
BT  - Proceedings of the 10th International Conference on Science and Technology (ICST 2024)
PB  - Atlantis Press
SP  - 317
EP  - 326
SN  - 2352-5401
UR  - https://doi.org/10.2991/978-94-6463-772-4_28
DO  - 10.2991/978-94-6463-772-4_28
ID  - Hasibuan2025
ER  -