Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025)

International Moving Image Cultures Conference (IMOVICCON 2025)

📍Kab. Tangerang, Indonesia🗓️ 20-21 November 2025

Geometric Storytelling in Phineas and Ferb Character Design

Authors
Shannon Glenda Tenardi1, *
1Universitas Pelita Harapan, Tangerang, Indonesia
*Corresponding author. Email: shannon.tenardi@uph.edu
Corresponding Author
Shannon Glenda Tenardi
Available Online 4 September 2026.
DOI
10.2991/978-2-38476-603-1_11How to use a DOI?
Keywords
Shape Language; Character Design; Animation; Geometric Forms; Narrative Design; Phineas and Ferb
Abstract

Western cultural hegemony has significantly influenced visual media consumption in Southeast Asia, including Indonesia. Phineas and Ferb, a popular American animated series, has gained renewed attention following its release on Disney+ in 2025. The series is widely recognized for its distinctive and highly stylized character designs, which rely on simplified geometric forms. This study analyzes the character design of Phineas and Ferb using Randy Bishop’s shape language theory, focusing on how fundamental shapes such as triangles, squares, and circles communicate personality traits and narrative roles. The findings demonstrate that geometric forms function not only as visual identifiers but also as structured narrative devices that encode psychological meaning and character relationships. This research contributes to animation and visual communication studies by highlighting the effectiveness of geometric minimalism as a storytelling strategy, as well as its relevance for contemporary character design practice in global media contexts.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 September 2026
ISBN
978-2-38476-603-1
ISSN
2352-5398
DOI
10.2991/978-2-38476-603-1_11How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Shannon Glenda Tenardi
PY  - 2026
DA  - 2026/09/04
TI  - Geometric Storytelling in Phineas and Ferb Character Design
BT  - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025)
PB  - Atlantis Press
SP  - 137
EP  - 141
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-603-1_11
DO  - 10.2991/978-2-38476-603-1_11
ID  - Tenardi2026
ER  -